Rust Server TrendsSeismic network · station log
Recording Stations11,877 Players95,616 Active4,087 Wipes · 3 h157 48 h

Station XX-313 · recording

UKN.GG - EU Training Grounds - Main

Online 64.40.9.56:28014 checked 11m ago

moddedcarbon
Connect
Players now
87/ 250
35% full
Motion · 24 h
M1.3rising
+18 players on the day
7-day average
54
peak 196
Rank
#313
top 1%
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-313 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
87of 250 slots
Motion · 24 h
M1.3rising+18 players
Sharpest hour
−35into Mon 15:00 UTC
Peak · 48 h
144most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
05010015020019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 1% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 04:59 UTC13h ago – – – – – 14
Mon 26 Oct, 05:00 UTC1d ago – – – – – 9
Sun 25 Oct, 04:59 UTC2d ago – – – – – 11
Sat 24 Oct, 04:00 UTC3d ago – – – – – 17
Fri 23 Oct, 03:59 UTC4d ago – – – – – 0
Thu 22 Oct, 03:58 UTC5d ago – – – – – 28
Wed 21 Oct, 03:58 UTC6d ago – – – – – 15
Tue 20 Oct, 03:58 UTC7d ago – – – – – 11
Mon 19 Oct, 03:59 UTC8d ago – – – – – 17
Sun 18 Oct, 03:59 UTC9d ago – – – – – 30
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 217 on average
356/ 500
370/ 500
EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets EU · groups of 10+ · 35 on average
71/ 200
US Hub 01 EU · groups of 1000+ · 13 on average
5/ 3300
33/ 200
15/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on UKN.GG - EU Training Grounds - Main?

The procedural map on UKN.GG - EU Training Grounds - Main is size 6,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name UKN Map.

Which settings and rules apply on UKN.GG - EU Training Grounds - Main?

You will find no gather rate in the name of UKN.GG - EU Training Grounds - Main. The group limit is 500 players. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on UKN.GG - EU Training Grounds - Main?

87 of the 250 slots on UKN.GG - EU Training Grounds - Main are filled right now. Averaged across the last seven days the population was 54 players, reaching a peak of 196. The last 48 hours show their highest activity at 14:00 UTC, averaging 131 players.

How does UKN.GG - EU Training Grounds - Main rank against other Rust servers?

The last seven days of player hours place UKN.GG - EU Training Grounds - Main at #313, in the top 1% of all ranked servers.

Operator and location

How reliably does UKN.GG - EU Training Grounds - Main stay online?

As recorded now, UKN.GG - EU Training Grounds - Main is running. The uptime it reports puts its last restart about 12 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does UKN.GG - EU Training Grounds - Main perform under load?

Across the last 48 hours it averaged 30 server fps, with a floor of 21. The world held up to 6,065 entities at its peak, buildings and deployables included. It reached a ceiling of 3,183 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does UKN.GG - EU Training Grounds - Main run from?

No region tag comes from UKN.GG - EU Training Grounds - Main, though the name points to Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 64.40.9.56:28014.

What build of Rust does UKN.GG - EU Training Grounds - Main use?

UKN.GG - EU Training Grounds - Main is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does UKN.GG - EU Training Grounds - Main wipe, and on which days?

None of the resets at UKN.GG - EU Training Grounds - Main counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Lists and tags

What do the server tags on UKN.GG - EU Training Grounds - Main mean?

Tags published by UKN.GG - EU Training Grounds - Main and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp250 (Max players): The server has 250 slots; ts500 (Group limit): The team limit is 500; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does UKN.GG - EU Training Grounds - Main appear?

These Rust Server Trends lists include UKN.GG - EU Training Grounds - Main: EU Rust servers, Modded Rust servers, tracked live and Rust aim training servers, live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 50+ on average.

Which person or group runs UKN.GG - EU Training Grounds - Main?

Both UKN.GG - EU Training Grounds - Main and 14 other servers we track publish a ukn.gg hostname, so the same operator most likely runs them.

Connecting

What steps get you onto UKN.GG - EU Training Grounds - Main?

You can connect by pressing F1 in Rust and typing client.connect 64.40.9.56:28014 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://ukn.gg.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode You'll find standard Rust survival here.
mp250
Max players The server has 250 slots.
ts500
Group limit The team limit is 500.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.
^d
Combat training Loot is handed to you for aim and PvP practice.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.