Rust Server TrendsSeismic network · station log
Recording Stations11,898 Players102,471 Active3,963 Wipes · 3 h334 48 h

Station XX-814 · recording

UKN.GG - EU Training Grounds - Main 2

Online 168.100.161.93:28014 checked 10m ago

moddedcarbon
Connect
Players now
25/ 250
10% full
Motion · 24 h
M0.7falling
−5 players on the day
7-day average
13
peak 67
Rank
#814
top 4%
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-814 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
25of 250 slots
Motion · 24 h
M0.7falling−5 players
Sharpest hour
+31into Thu 14:00 UTC
Peak · 48 h
67most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
02040608019:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 04:59 UTC13h ago – – – – – 3
Wed 28 Oct, 04:59 UTC1d ago – – – – – 8
Tue 27 Oct, 04:58 UTC2d ago – – – – – 3
Mon 26 Oct, 04:58 UTC3d ago – – – – – 2
Sun 25 Oct, 04:58 UTC4d ago – – – – – 3
Sat 24 Oct, 04:00 UTC5d ago – – – – – 6
Fri 23 Oct, 04:00 UTC6d ago – – – – – 1
Thu 22 Oct, 03:59 UTC7d ago – – – – – 4
Wed 21 Oct, 03:59 UTC8d ago – – – – – 1
Tue 20 Oct, 03:59 UTC9d ago – – – – – 1
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 224 on average
339/ 500
316/ 500
EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets EU · groups of 10+ · 36 on average
74/ 200
US Hub 01 EU · groups of 1000+ · 14 on average
0/ 3300
32/ 200
15/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on UKN.GG - EU Training Grounds - Main 2?

The procedural map on UKN.GG - EU Training Grounds - Main 2 is size 6,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is UKN Map.

Which settings and rules apply on UKN.GG - EU Training Grounds - Main 2?

No gather rate appears in the name of UKN.GG - EU Training Grounds - Main 2. Up to 500 players can be in a group. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on UKN.GG - EU Training Grounds - Main 2 right now?

25 of the 250 slots on UKN.GG - EU Training Grounds - Main 2 are filled right now. Across seven days this server recorded an average of 13 players and a peak of 67. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 55 players.

How does UKN.GG - EU Training Grounds - Main 2 rank against other Rust servers?

Over the last seven days, UKN.GG - EU Training Grounds - Main 2 recorded enough player hours to reach #814 worldwide, placing it in the top 4% of all ranked servers.

Operator and location

How reliably does UKN.GG - EU Training Grounds - Main 2 stay online?

UKN.GG - EU Training Grounds - Main 2 is up at the moment. Going by the uptime figure it reports, it restarted about 11 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does UKN.GG - EU Training Grounds - Main 2 hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 22. The world held up to 3,749 entities at its peak, buildings and deployables included. It reached a ceiling of 2,807 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is UKN.GG - EU Training Grounds - Main 2 hosted?

No region tag comes from UKN.GG - EU Training Grounds - Main 2, though the name points to Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 168.100.161.93:28014.

What build of Rust does UKN.GG - EU Training Grounds - Main 2 use?

Rust network protocol 2635 and build 168909 on Windows is what UKN.GG - EU Training Grounds - Main 2 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does UKN.GG - EU Training Grounds - Main 2 wipe, and on which days?

None of the resets at UKN.GG - EU Training Grounds - Main 2 counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Server tags

What do the server tags on UKN.GG - EU Training Grounds - Main 2 mean?

Tags published by UKN.GG - EU Training Grounds - Main 2 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp250 (Max players): 250 slots are available; ts500 (Group limit): The team limit is 500; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does UKN.GG - EU Training Grounds - Main 2 appear?

You will find UKN.GG - EU Training Grounds - Main 2 on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Rust aim training servers, live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.

Who is behind UKN.GG - EU Training Grounds - Main 2?

The same operator most likely runs UKN.GG - EU Training Grounds - Main 2 and the 14 other servers we track that also publish a ukn.gg hostname.

Join the server

How do you connect to UKN.GG - EU Training Grounds - Main 2?

Enter client.connect 168.100.161.93:28014 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://ukn.gg.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Survival in standard Rust.
mp250
Max players 250 slots are available.
ts500
Group limit The team limit is 500.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP with loot provided.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.