Rust Server TrendsSeismic network · station log
Recording Stations11,630 Players43,856 Active3,098 Wipes · 3 h92 48 h

Station XX-699 · recording

UKN.GG - US Training Grounds - Main

Online 64.40.8.152:28014 checked 11m ago

moddedcarbon
Connect
Players now
10/ 250
4% full
Motion · 24 h
M0.5falling
−3 players on the day
7-day average
21
peak 79
Rank
#699
top 3%
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-699 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
10of 250 slots
Motion · 24 h
M0.5falling−3 players
Sharpest hour
+14into Wed 01:00 UTC
Peak · 48 h
57most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
02040608009:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 10:58 UTC21h ago – – – – – 7
Mon 26 Oct, 10:58 UTC1d ago – – – – – 11
Sun 25 Oct, 11:24 UTC2d ago – – – – – 16
Sat 24 Oct, 10:00 UTC3d ago – – – – – 1
Thu 22 Oct, 09:58 UTC5d ago – – – – – 19
Wed 21 Oct, 09:58 UTC6d ago – – – – – 6
Wed 21 Oct, 09:04 UTC6d ago – – – – – 7
Tue 20 Oct, 09:58 UTC7d ago – – – – – 16
Mon 19 Oct, 10:24 UTC8d ago – – – – – 5
Sun 18 Oct, 10:00 UTC9d ago – – – – – 22
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Raid Simulator 2.0 (Raidsim) NA · groups of 100+ · 26 on average
32/ 150
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets NA · groups of 10+ · 3 on average
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1/ 100
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game NA · groups of 100000+ · 1 on average
7/ 50
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 220 on average
144/ 500
146/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on UKN.GG - US Training Grounds - Main?

The procedural map on UKN.GG - US Training Grounds - Main is size 6,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is UKN Map.

Which settings and rules apply on UKN.GG - US Training Grounds - Main?

You will find no gather rate in the name of UKN.GG - US Training Grounds - Main. Up to 500 players can be in a group. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on UKN.GG - US Training Grounds - Main?

At this moment, UKN.GG - US Training Grounds - Main records 10 players across 250 slots. Averaged across the last seven days the population was 21 players, reaching a peak of 79. Averaged over the last 48 hours, the busiest hour was 03:00 UTC at 49 players.

How does UKN.GG - US Training Grounds - Main rank against other Rust servers?

The last seven days of player hours place UKN.GG - US Training Grounds - Main at #699, in the top 3% of all ranked servers.

Server facts

How reliably does UKN.GG - US Training Grounds - Main stay online?

Right now, you can reach UKN.GG - US Training Grounds - Main. The uptime it reports puts its last restart about 19 hours ago. 144 of 168 hours in the last 7 full days were up time, 86% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does UKN.GG - US Training Grounds - Main hold a steady tick rate?

The 48-hour average is 29 server fps; 20 is the lowest observed. At its highest, it carried 4,559 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,493 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is UKN.GG - US Training Grounds - Main hosted?

No region tag comes from UKN.GG - US Training Grounds - Main, though the name points to North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 64.40.8.152:28014.

Which Rust version is UKN.GG - US Training Grounds - Main running?

On Windows, UKN.GG - US Training Grounds - Main runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does UKN.GG - US Training Grounds - Main run its wipes?

None of the resets at UKN.GG - US Training Grounds - Main counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Tags

What do the server tags on UKN.GG - US Training Grounds - Main mean?

The game's server browser reads the tags UKN.GG - US Training Grounds - Main publishes: gmrust (Game mode): You'll find standard Rust survival here; mp250 (Max players): Slots: 250; ts500 (Group limit): Each team can hold up to 500; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does UKN.GG - US Training Grounds - Main appear?

These Rust Server Trends lists include UKN.GG - US Training Grounds - Main: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.

Who is behind UKN.GG - US Training Grounds - Main?

One operator most likely runs these: UKN.GG - US Training Grounds - Main and 14 other servers we track, all publishing a ukn.gg hostname.

How to join

How do you connect to UKN.GG - US Training Grounds - Main?

To join, enter client.connect 64.40.8.152:28014 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://ukn.gg is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode You'll find standard Rust survival here.
mp250
Max players Slots: 250.
ts500
Group limit Each team can hold up to 500.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP with loot provided.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.