Station XX-585 · recording
[NA] Raid Simulator 2.0 (Raidsim)
Online 208.52.152.39:28014 checked 8m ago
- Players now
- 12/ 150
- 8% full
- Motion · 24 h
- M0.3▲rising
- +2 players on the day
- 7-day average
- 26
- peak 79
- Rank
- #585
- top 3%
- No wipes
- resets
- 11 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 12of 150 slots
- Motion · 24 h
- M0.3▲rising+2 players
- Sharpest hour
- −51into Wed 04:00 UTC
- Peak · 48 h
- 70most players in any hour
- Events picked
- 4wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 05:05 UTC7h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 04:59 UTC7h ago | – | – | – | – | – | 5 |
| Wed 28 Oct, 04:01 UTC8h ago | – | – | – | – | – | 39 |
| Tue 27 Oct, 04:01 UTC1d ago | – | – | – | – | – | 35 |
| Mon 26 Oct, 04:01 UTC2d ago | – | – | – | – | – | 37 |
| Sun 25 Oct, 13:32 UTC2d ago | – | – | – | – | – | 18 |
| Sun 25 Oct, 04:01 UTC3d ago | – | – | – | – | – | 34 |
| Sat 24 Oct, 04:00 UTC4d ago | – | – | – | – | – | 40 |
| Fri 23 Oct, 04:01 UTC5d ago | – | – | – | – | – | 43 |
| Thu 22 Oct, 18:04 UTC5d ago | – | – | – | – | – | 14 |
| Thu 22 Oct, 04:01 UTC6d ago | – | – | – | – | – | 51 |
| Wed 21 Oct, 04:00 UTC7d ago | – | – | – | – | – | 49 |
| Tue 20 Oct, 04:01 UTC8d ago | – | – | – | – | – | 58 |
| Mon 19 Oct, 04:01 UTC9d ago | – | – | – | – | – | 31 |
| Sun 18 Oct, 04:01 UTC10d ago | – | – | – | – | – | 56 |
| Sat 17 Oct, 04:00 UTC11d ago | – | – | – | – | – | 45 |
| Fri 16 Oct, 04:00 UTC12d ago | – | – | – | – | – | 56 |
| Thu 15 Oct, 04:00 UTC13d ago | – | – | – | – | – | 33 |
| Wed 14 Oct, 04:01 UTC14d ago | – | – | – | – | – | 29 |
| Tue 13 Oct, 04:00 UTC15d ago | – | – | – | – | – | 63 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [NA] Raid Simulator 2.0 (Raidsim)?
The procedural map on [NA] Raid Simulator 2.0 (Raidsim) is size 4,096 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is discord.gg/raidsim.
Which settings and rules apply on [NA] Raid Simulator 2.0 (Raidsim)?
The name of [NA] Raid Simulator 2.0 (Raidsim) gives no gather rate. 100 players is the most a group can hold. It plays in minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on [NA] Raid Simulator 2.0 (Raidsim) right now?
12 of the 150 slots on [NA] Raid Simulator 2.0 (Raidsim) are filled right now. Averaged across the last seven days the population was 26 players, reaching a peak of 79. The busiest point in the last 48 hours came at 03:00 UTC, averaging 61 players.
How does [NA] Raid Simulator 2.0 (Raidsim) rank against other Rust servers?
Over the last seven days, [NA] Raid Simulator 2.0 (Raidsim) recorded enough player hours to reach #585 worldwide, placing it in the top 3% of all ranked servers.
Operator and location
How reliably does [NA] Raid Simulator 2.0 (Raidsim) stay online?
As recorded now, [NA] Raid Simulator 2.0 (Raidsim) is running. Its reported uptime points to a restart about 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does [NA] Raid Simulator 2.0 (Raidsim) hold a steady tick rate?
Across the last 48 hours it averaged 100 server fps, with a floor of 86. The world held up to 246,151 entities at its peak, buildings and deployables included. It reached a ceiling of 3,696 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is [NA] Raid Simulator 2.0 (Raidsim) hosted?
Its name points to North America, but [NA] Raid Simulator 2.0 (Raidsim) publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 208.52.152.39:28014 is the address it uses.
What build of Rust does [NA] Raid Simulator 2.0 (Raidsim) use?
On Linux, [NA] Raid Simulator 2.0 (Raidsim) runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does [NA] Raid Simulator 2.0 (Raidsim) wipe, and on which days?
None of the resets at [NA] Raid Simulator 2.0 (Raidsim) counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.
Lists and tags
What do the server tags on [NA] Raid Simulator 2.0 (Raidsim) mean?
The game's server browser reads the tags [NA] Raid Simulator 2.0 (Raidsim) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The server has 150 slots; ts100 (Group limit): The team limit is 100; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP with loot provided; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [NA] Raid Simulator 2.0 (Raidsim) appear?
You will find [NA] Raid Simulator 2.0 (Raidsim) on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.
How to join
What steps get you onto [NA] Raid Simulator 2.0 (Raidsim)?
Enter client.connect 208.52.152.39:28014 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://raidsimulator.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.