Rust Server TrendsSeismic network · station log
Recording Stations11,736 Players70,701 Active3,622 Wipes · 3 h133 48 h

Station XX-585 · recording

[NA] Raid Simulator 2.0 (Raidsim)

Online 208.52.152.39:28014 checked 8m ago

moddedoxide
Connect
Players now
12/ 150
8% full
Motion · 24 h
M0.3rising
+2 players on the day
7-day average
26
peak 79
Rank
#585
top 3%
No wipes
resets
11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-585 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
12of 150 slots
Motion · 24 h
M0.3rising+2 players
Sharpest hour
−51into Wed 04:00 UTC
Peak · 48 h
70most players in any hour
Events picked
4wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
02040608013:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 05:05 UTC7h ago – – – – – 0
Wed 28 Oct, 04:59 UTC7h ago – – – – – 5
Wed 28 Oct, 04:01 UTC8h ago – – – – – 39
Tue 27 Oct, 04:01 UTC1d ago – – – – – 35
Mon 26 Oct, 04:01 UTC2d ago – – – – – 37
Sun 25 Oct, 13:32 UTC2d ago – – – – – 18
Sun 25 Oct, 04:01 UTC3d ago – – – – – 34
Sat 24 Oct, 04:00 UTC4d ago – – – – – 40
Fri 23 Oct, 04:01 UTC5d ago – – – – – 43
Thu 22 Oct, 18:04 UTC5d ago – – – – – 14
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
UKN.GG - US Training Grounds - Medium III NA · groups of 500+ · 4 on average
2/ 150
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets NA · groups of 10+ · 3 on average
5/ 200
UKN.GG - US Training Grounds - Medium IV NA · groups of 500+ · 2 on average
1/ 150
2/ 100
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game NA · groups of 100000+ · 1 on average
0/ 50
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 220 on average
173/ 500
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [NA] Raid Simulator 2.0 (Raidsim)?

The procedural map on [NA] Raid Simulator 2.0 (Raidsim) is size 4,096 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is discord.gg/raidsim.

Which settings and rules apply on [NA] Raid Simulator 2.0 (Raidsim)?

The name of [NA] Raid Simulator 2.0 (Raidsim) gives no gather rate. 100 players is the most a group can hold. It plays in minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on [NA] Raid Simulator 2.0 (Raidsim) right now?

12 of the 150 slots on [NA] Raid Simulator 2.0 (Raidsim) are filled right now. Averaged across the last seven days the population was 26 players, reaching a peak of 79. The busiest point in the last 48 hours came at 03:00 UTC, averaging 61 players.

How does [NA] Raid Simulator 2.0 (Raidsim) rank against other Rust servers?

Over the last seven days, [NA] Raid Simulator 2.0 (Raidsim) recorded enough player hours to reach #585 worldwide, placing it in the top 3% of all ranked servers.

Operator and location

How reliably does [NA] Raid Simulator 2.0 (Raidsim) stay online?

As recorded now, [NA] Raid Simulator 2.0 (Raidsim) is running. Its reported uptime points to a restart about 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does [NA] Raid Simulator 2.0 (Raidsim) hold a steady tick rate?

Across the last 48 hours it averaged 100 server fps, with a floor of 86. The world held up to 246,151 entities at its peak, buildings and deployables included. It reached a ceiling of 3,696 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [NA] Raid Simulator 2.0 (Raidsim) hosted?

Its name points to North America, but [NA] Raid Simulator 2.0 (Raidsim) publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 208.52.152.39:28014 is the address it uses.

What build of Rust does [NA] Raid Simulator 2.0 (Raidsim) use?

On Linux, [NA] Raid Simulator 2.0 (Raidsim) runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does [NA] Raid Simulator 2.0 (Raidsim) wipe, and on which days?

None of the resets at [NA] Raid Simulator 2.0 (Raidsim) counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Lists and tags

What do the server tags on [NA] Raid Simulator 2.0 (Raidsim) mean?

The game's server browser reads the tags [NA] Raid Simulator 2.0 (Raidsim) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The server has 150 slots; ts100 (Group limit): The team limit is 100; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP with loot provided; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [NA] Raid Simulator 2.0 (Raidsim) appear?

You will find [NA] Raid Simulator 2.0 (Raidsim) on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.

How to join

What steps get you onto [NA] Raid Simulator 2.0 (Raidsim)?

Enter client.connect 208.52.152.39:28014 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://raidsimulator.com.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players The server has 150 slots.
ts100
Group limit The team limit is 100.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.
^d
Combat training Practise aim and PvP with loot provided.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.