Rust Server TrendsSeismic network · station log
Recording Stations11,844 Players93,658 Active4,017 Wipes · 3 h175 48 h

Station notes

About Rust Server Trends

This site reads the public Rust server list every five minutes and records what each server reports.

Rust Server Trends exists because the in-game server browser tells you very little about where a server is heading. The site takes Steam's public Rust server list, with names, player counts, queues and the tags each server publishes. It also queries servers directly for map seed, FPS and entity count. Not every server answers those direct queries, so some entries show only what Steam publishes. From those sources the site keeps population, wipes, ranks and history for every public server, so you can see a fresh wipe or a busy server in your region before you join.

Ranks are based on players over the past week, hour by hour. A server that fills every day ranks above one that fills for a single evening after a wipe. Lists are ordered by player count, never by payment. Figures refresh every five minutes, so a figure you read now is a reading from the last five minutes, not a guess. You can browse the full server list, check what is wiping today or read live player counts.

Rust Server Trends is independent and run by Rust players. It is not affiliated with Facepunch Studios, and nothing here is endorsed by them. Server names, descriptions and images belong to the people who run those servers.

Everything shown comes from what servers publish about themselves. If something about your server looks wrong, the fix is usually in the server's own settings, and changes appear within about five minutes. If it still looks wrong, write to hello@rustservertrends.org. For commercial enquiries, see advertising; for data questions, see our privacy policy and terms of use.

Observer's notes

Questions

Who runs Rust Server Trends?

Rust Server Trends is an independent site run by Rust players. It is not affiliated with Facepunch Studios, and nothing on the site is endorsed by them. Server names, descriptions and images remain with the people who run those servers.

Where does the data come from?

The site reads Steam's public Rust server list and, where a server answers, queries it directly for map seed, FPS and entity count. Everything refreshes every five minutes, so figures you see are readings from the last five minutes. Servers that do not answer direct queries show only what Steam publishes.

How are server ranks decided?

Ranks use players over the past week, measured hour by hour. A server that is busy every day ranks above one that fills for one evening after a wipe. Lists are ordered by player count and never by payment.