Rust Server TrendsSeismic network · station log
Recording Stations11,737 Players52,204 Active3,347 Wipes · 3 h125 48 h

Station XX-1451 · recording

UKN.GG - US Training Grounds - Medium III

Online 64.40.8.210:28014 checked 11m ago

moddedcarbon
Connect
Players now
10/ 150
7% full
Motion · 24 h
M1.0rising
+11 players on the day
7-day average
4
peak 46
Rank
#1,451
top 7%
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-1451 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
10of 150 slots
Motion · 24 h
M1.0rising+11 players
Sharpest hour
+4into Tue 20:00 UTC
Peak · 48 h
20most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0510152000:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 11:03 UTC12h ago – – – – – 2
Tue 27 Oct, 11:03 UTC1d ago – – – – – 0
Mon 26 Oct, 11:04 UTC2d ago – – – – – 0
Sun 25 Oct, 11:03 UTC3d ago – – – – – 1
Sat 24 Oct, 10:03 UTC4d ago – – – – – 3
Fri 23 Oct, 10:03 UTC5d ago – – – – – 0
Thu 22 Oct, 10:03 UTC6d ago – – – – – 0
Wed 21 Oct, 10:03 UTC7d ago – – – – – 1
Wed 21 Oct, 09:15 UTC7d ago – – – – – 1
Tue 20 Oct, 10:03 UTC8d ago – – – – – 3
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Raid Simulator 2.0 (Raidsim) NA · groups of 100+ · 26 on average
41/ 150
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets NA · groups of 10+ · 3 on average
6/ 200
2/ 100
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game NA · groups of 100000+ · 1 on average
1/ 50
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 221 on average
238/ 500
180/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on UKN.GG - US Training Grounds - Medium III?

Generated by the game, the map on UKN.GG - US Training Grounds - Medium III is procedural, size 6,000 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name UKN Map.

Which settings and rules apply on UKN.GG - US Training Grounds - Medium III?

No gather rate appears in the name of UKN.GG - US Training Grounds - Medium III. The group limit is 500 players. It plays in minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on UKN.GG - US Training Grounds - Medium III?

At this moment, UKN.GG - US Training Grounds - Medium III records 10 players across 150 slots. Averaged across the last seven days the population was 4 players, reaching a peak of 46. Averaged over the last 48 hours, the busiest hour was 22:00 UTC at 15 players.

How does UKN.GG - US Training Grounds - Medium III rank against other Rust servers?

On player hours for the past week, UKN.GG - US Training Grounds - Medium III sits at #1,451, which puts it inside the top 7% of every ranked server.

Server details

How reliably does UKN.GG - US Training Grounds - Medium III stay online?

UKN.GG - US Training Grounds - Medium III is up at the moment. Its reported uptime points to a restart about 10 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does UKN.GG - US Training Grounds - Medium III perform under load?

Across the last 48 hours it averaged 30 server fps, with a floor of 20. At its highest, it carried 2,685 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,663 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does UKN.GG - US Training Grounds - Medium III run from?

The name of UKN.GG - US Training Grounds - Medium III points to North America, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 64.40.8.210:28014.

Which Rust version is UKN.GG - US Training Grounds - Medium III running?

On Windows, UKN.GG - US Training Grounds - Medium III runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does UKN.GG - US Training Grounds - Medium III run its wipes?

None of the resets at UKN.GG - US Training Grounds - Medium III counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Tags

What do the server tags on UKN.GG - US Training Grounds - Medium III mean?

The game's server browser reads the tags UKN.GG - US Training Grounds - Medium III publishes: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slots: 150; ts500 (Group limit): The team limit is 500; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does UKN.GG - US Training Grounds - Medium III appear?

You will find UKN.GG - US Training Grounds - Medium III on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.

Who is behind UKN.GG - US Training Grounds - Medium III?

Both UKN.GG - US Training Grounds - Medium III and 14 other servers we track publish a ukn.gg hostname, so the same operator most likely runs them.

How to join

How do you connect to UKN.GG - US Training Grounds - Medium III?

To join, enter client.connect 64.40.8.210:28014 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://ukn.gg.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players Slots: 150.
ts500
Group limit The team limit is 500.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.
^d
Combat training Loot is handed to you for aim and PvP practice.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.