Rust Server TrendsSeismic network · station log
Recording Stations11,591 Players34,139 Active2,831 Wipes · 3 h62 48 h

Station XX-1478 · recording

UKN.GG - EU Training Grounds - Medium III

Online 64.40.9.157:28014 checked 9m ago

moddedcarbon
Connect
Players now
3/ 150
2% full
Motion · 24 h
M0.1rising
+1 players on the day
7-day average
4
peak 25
Rank
#1,478
top 7%
No wipes
resets
6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-1478 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
3of 150 slots
Motion · 24 h
M0.1rising+1 players
Sharpest hour
−14into Mon 15:00 UTC
Peak · 48 h
25most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
01020304005:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 05:18 UTC23h ago – – – – – 1
Mon 26 Oct, 05:18 UTC1d ago – – – – – 3
Sun 25 Oct, 05:18 UTC2d ago – – – – – 2
Sat 24 Oct, 04:18 UTC4d ago – – – – – 0
Fri 23 Oct, 04:18 UTC5d ago – – – – – 0
Thu 22 Oct, 04:18 UTC6d ago – – – – – 0
Wed 21 Oct, 04:18 UTC7d ago – – – – – 2
Tue 20 Oct, 04:18 UTC8d ago – – – – – 2
Mon 19 Oct, 04:18 UTC9d ago – – – – – 0
Sun 18 Oct, 04:18 UTC10d ago – – – – – 2
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 8+ · 221 on average
20/ 500
53/ 300
EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets EU · groups of 10+ · 36 on average
8/ 200
US Hub 01 EU · groups of 1000+ · 13 on average
0/ 3300
0/ 200
2/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on UKN.GG - EU Training Grounds - Medium III?

UKN.GG - EU Training Grounds - Medium III runs a procedural map of size 6,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named UKN Map.

Which settings and rules apply on UKN.GG - EU Training Grounds - Medium III?

You will find no gather rate in the name of UKN.GG - EU Training Grounds - Medium III. The group limit is 500 players. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on UKN.GG - EU Training Grounds - Medium III right now?

3 of the 150 slots on UKN.GG - EU Training Grounds - Medium III are filled right now. The seven-day average is 4 players, with a peak of 25. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 19 players.

How does UKN.GG - EU Training Grounds - Medium III rank against other Rust servers?

On player hours for the past week, UKN.GG - EU Training Grounds - Medium III sits at #1,478, which puts it inside the top 7% of every ranked server.

Operator and location

How reliably does UKN.GG - EU Training Grounds - Medium III stay online?

Right now, you can reach UKN.GG - EU Training Grounds - Medium III. Its reported uptime points to a restart about 21 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does UKN.GG - EU Training Grounds - Medium III hold a steady tick rate?

Across the last 48 hours it averaged 30 server fps, with a floor of 22. Buildings, deployables and all the rest of the world's entities brought it to a high of 3,134. Its highest memory use was 1,933 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is UKN.GG - EU Training Grounds - Medium III hosted?

Its name points to Europe, but UKN.GG - EU Training Grounds - Medium III publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 64.40.9.157:28014.

What build of Rust does UKN.GG - EU Training Grounds - Medium III use?

UKN.GG - EU Training Grounds - Medium III is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does UKN.GG - EU Training Grounds - Medium III run its wipes?

No wipe schedule is kept by UKN.GG - EU Training Grounds - Medium III, which makes a new world every few hours. None of those resets counts as a wipe.

Lists and tags

What do the server tags on UKN.GG - EU Training Grounds - Medium III mean?

The game's server browser reads the tags UKN.GG - EU Training Grounds - Medium III publishes: gmrust (Game mode): You'll find standard Rust survival here; mp150 (Max players): The server has 150 slots; ts500 (Group limit): The team limit is 500; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does UKN.GG - EU Training Grounds - Medium III appear?

These Rust Server Trends lists include UKN.GG - EU Training Grounds - Medium III: EU Rust servers, Modded Rust servers, tracked live and Rust aim training servers, live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Who is behind UKN.GG - EU Training Grounds - Medium III?

One operator most likely runs these: UKN.GG - EU Training Grounds - Medium III and 14 other servers we track, all publishing a ukn.gg hostname.

Connecting

What steps get you onto UKN.GG - EU Training Grounds - Medium III?

Enter client.connect 64.40.9.157:28014 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://ukn.gg is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode You'll find standard Rust survival here.
mp150
Max players The server has 150 slots.
ts500
Group limit The team limit is 500.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training You get loot handed to you to practise aim and PvP.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.