Rust Server TrendsSeismic network · station log
Recording Stations11,639 Players47,599 Active3,178 Wipes · 3 h98 48 h

Station XX-439 · recording

EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

Online 64.40.9.37:28010 checked 13m ago

moddedoxide
Connect
Players now
27/ 200
14% full
Motion · 24 h
M0.6falling
−4 players on the day
7-day average
36
peak 132
Rank
#439
top 2%
No wipes
resets
8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-439 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
27of 200 slots
Motion · 24 h
M0.6falling−4 players
Sharpest hour
−22into Mon 21:00 UTC
Peak · 48 h
83most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
025507510009:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 04:33 UTC4h ago – – – – – 9
Tue 27 Oct, 04:33 UTC1d ago – – – – – 4
Mon 26 Oct, 04:33 UTC2d ago – – – – – 6
Sun 25 Oct, 04:33 UTC3d ago – – – – – 8
Sat 24 Oct, 03:33 UTC4d ago – – – – – 1
Fri 23 Oct, 11:38 UTC4d ago – – – – – 1
Fri 23 Oct, 03:33 UTC5d ago – – – – – 1
Thu 22 Oct, 03:33 UTC6d ago – – – – – 9
Wed 21 Oct, 03:33 UTC7d ago – – – – – 4
Tue 20 Oct, 03:33 UTC8d ago – – – – – 2
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 220 on average
200/ 500
186/ 300
UKN.GG - EU Training Grounds - Main EU · groups of 500+ · 56 on average
25/ 250
UKN.GG - EU Training Grounds - Main 2 EU · groups of 500+ · 14 on average
1/ 250
US Hub 01 EU · groups of 1000+ · 13 on average
1/ 3300
3/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs a procedural map of size 3,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named PAT Map FPS+.

Which settings and rules apply on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

No gather rate appears in the name of EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. Up to 10 players can be in a group. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

At this moment, EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets records 27 players across 200 slots. Across seven days this server recorded an average of 36 players and a peak of 132. The last 48 hours show their highest activity at 18:00 UTC, averaging 73 players.

How does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets rank against other Rust servers?

The last seven days of player hours place EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at #439, in the top 2% of all ranked servers.

Server facts

How reliably does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets stay online?

EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is up at the moment. Going by the uptime figure it reports, it restarted about 2 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hold a steady tick rate?

The 48-hour average is 59 server fps; 59 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 2,798. Memory use peaked at 1,771 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hosted?

The name of EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets points to Europe, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 64.40.9.37:28010.

What build of Rust does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets use?

EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets wipe, and on which days?

None of the resets at EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Lists and tags

What do the server tags on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets mean?

These are the tags EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp200 (Max players): 200 slots are available; ts10 (Group limit): Teams are capped at 10 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets appear?

The Rust Server Trends lists that take in EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets are: EU Rust servers, Modded Rust servers, tracked live, Rust aim training servers, live and Rust battlefield servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.

Who is behind EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

One operator most likely runs these: EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets and 3 other servers we track, all publishing a perfect-rust.com hostname.

Connecting

What steps get you onto EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

You can connect by pressing F1 in Rust and typing client.connect 64.40.9.37:28010 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://www.perfect-rust.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp200
Max players 200 slots are available.
ts10
Group limit Teams are capped at 10 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training You get loot handed to you to practise aim and PvP.
^i
Battlefield High rates and kits for fast PvP.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.