Rust Server TrendsSeismic network · station log
Recording Stations11,601 Players32,197 Active2,849 Wipes · 3 h68 48 h

Station XX-1735 · recording

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

Online 64.40.8.73:28010 checked 6m ago

moddedoxide
Connect
Players now
1/ 200
0% full
Motion · 24 h
M0.1rising
+1 players on the day
7-day average
3
peak 17
Rank
#1,735
top 8%
No wipes
resets
8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-1735 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 200 slots
Motion · 24 h
M0.1rising+1 players
Sharpest hour
+6into Tue 19:00 UTC
Peak · 48 h
12most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0510152006:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 09:33 UTC19h ago – – – – – 4
Mon 26 Oct, 09:33 UTC1d ago – – – – – 2
Sun 25 Oct, 09:33 UTC2d ago – – – – – 1
Sat 24 Oct, 09:33 UTC3d ago – – – – – 1
Fri 23 Oct, 11:38 UTC4d ago – – – – – 0
Fri 23 Oct, 09:33 UTC4d ago – – – – – 0
Thu 22 Oct, 09:33 UTC5d ago – – – – – 3
Wed 21 Oct, 09:33 UTC6d ago – – – – – 1
Tue 20 Oct, 09:33 UTC7d ago – – – – – 2
Mon 19 Oct, 09:33 UTC8d ago – – – – – 1
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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0/ 150
UKN.GG - US Training Grounds - Main NA · groups of 500+ · 21 on average
15/ 250
UKN.GG - US Training Grounds - Medium III NA · groups of 500+ · 4 on average
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1/ 100
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game NA · groups of 100000+ · 1 on average
0/ 50
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 8+ · 222 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

The procedural map on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is size 3,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named PAT Map FPS+.

Which settings and rules apply on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

You will find no gather rate in the name of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. The group limit is 10 players. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets right now?

1 of the 200 slots on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets are filled right now. Across seven days this server recorded an average of 3 players and a peak of 17. The last 48 hours show their highest activity at 23:00 UTC, averaging 8 players.

How does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets rank against other Rust servers?

On player hours for the past week, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets sits at #1,735, which puts it inside the top 8% of every ranked server.

Operator and location

How reliably does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets stay online?

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is up at the moment. Going by the uptime figure it reports, it restarted about 17 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hold a steady tick rate?

Across the last 48 hours it averaged 59 server fps, with a floor of 59. At its highest, it carried 1,744 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,311 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets run from?

The name of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets points to North America, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 64.40.8.73:28010.

What build of Rust does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets use?

On Windows, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets run its wipes?

None of the resets at NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Server tags

What do the server tags on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets mean?

Tags published by NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server has 200 slots; ts10 (Group limit): Each team can hold up to 10; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP with loot provided; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets appear?

These Rust Server Trends lists include NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: Modded Rust servers, tracked live, Rust aim training servers, live, Rust battlefield servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which person or group runs NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

One operator most likely runs these: NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets and 3 other servers we track, all publishing a perfect-rust.com hostname.

Join the server

What steps get you onto NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Enter client.connect 64.40.8.73:28010 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://www.perfect-rust.com/.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players The server has 200 slots.
ts10
Group limit Each team can hold up to 10.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.
^d
Combat training Practise aim and PvP with loot provided.
^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.