Rust Server TrendsSeismic network · station log
Recording Stations11,904 Players91,721 Active4,063 Wipes · 3 h165 48 h

Station XX-2323 · recording

UKN.GG - US Training Grounds - Medium IV

Online 64.40.8.229:28014 checked 11m ago

moddedcarbon
Connect
Players now
1/ 150
1% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
2
peak 14
Rank
#2,323
top 10%
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-2323 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 150 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−5into Mon 22:00 UTC
Peak · 48 h
8most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0246820:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 11:08 UTC8h ago – – – – – 0
Mon 26 Oct, 11:11 UTC1d ago – – – – – 1
Sun 25 Oct, 11:08 UTC2d ago – – – – – 0
Sat 24 Oct, 10:08 UTC3d ago – – – – – 5
Fri 23 Oct, 10:08 UTC4d ago – – – – – 0
Thu 22 Oct, 10:08 UTC5d ago – – – – – 5
Wed 21 Oct, 10:08 UTC6d ago – – – – – 0
Tue 20 Oct, 10:08 UTC7d ago – – – – – 0
Mon 19 Oct, 10:08 UTC8d ago – – – – – 2
Sun 18 Oct, 10:08 UTC9d ago – – – – – 5
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Raid Simulator 2.0 (Raidsim) NA · groups of 100+ · 26 on average
32/ 150
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets NA · groups of 10+ · 3 on average
8/ 200
3/ 100
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game NA · groups of 100000+ · 1 on average
0/ 50
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 218 on average
330/ 500
339/ 500
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on UKN.GG - US Training Grounds - Medium IV?

UKN.GG - US Training Grounds - Medium IV runs a procedural map of size 6,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is UKN Map.

Which settings and rules apply on UKN.GG - US Training Grounds - Medium IV?

No gather rate appears in the name of UKN.GG - US Training Grounds - Medium IV. The group limit is 500 players. minigames & battle royale is the game mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on UKN.GG - US Training Grounds - Medium IV?

1 of the 150 slots on UKN.GG - US Training Grounds - Medium IV are filled right now. The seven-day average is 2 players, with a peak of 14. The last 48 hours show their highest activity at 21:00 UTC, averaging 6 players.

How does UKN.GG - US Training Grounds - Medium IV rank against other Rust servers?

The last seven days of player hours place UKN.GG - US Training Grounds - Medium IV at #2,323, in the top 10% of all ranked servers.

Server details

How reliably does UKN.GG - US Training Grounds - Medium IV stay online?

As recorded now, UKN.GG - US Training Grounds - Medium IV is running. Its reported uptime points to a restart about 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does UKN.GG - US Training Grounds - Medium IV perform under load?

Across the last 48 hours it averaged 30 server fps, with a floor of 16. At its highest, it carried 2,272 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,959 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does UKN.GG - US Training Grounds - Medium IV run from?

The name of UKN.GG - US Training Grounds - Medium IV points to North America, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 64.40.8.229:28014 is the address it uses.

What build of Rust does UKN.GG - US Training Grounds - Medium IV use?

Rust network protocol 2635 and build 168909 on Windows is what UKN.GG - US Training Grounds - Medium IV runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does UKN.GG - US Training Grounds - Medium IV run its wipes?

None of the resets at UKN.GG - US Training Grounds - Medium IV counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Server tags

What do the server tags on UKN.GG - US Training Grounds - Medium IV mean?

Tags published by UKN.GG - US Training Grounds - Medium IV and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slots: 150; ts500 (Group limit): The team limit is 500; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does UKN.GG - US Training Grounds - Medium IV appear?

The Rust Server Trends lists that take in UKN.GG - US Training Grounds - Medium IV are: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Who is behind UKN.GG - US Training Grounds - Medium IV?

Both UKN.GG - US Training Grounds - Medium IV and 14 other servers we track publish a ukn.gg hostname, so the same operator most likely runs them.

Join the server

How do you connect to UKN.GG - US Training Grounds - Medium IV?

To join, enter client.connect 64.40.8.229:28014 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://ukn.gg.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players Slots: 150.
ts500
Group limit The team limit is 500.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training Loot is handed to you for aim and PvP practice.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.