Rust Server TrendsSeismic network · station log
Recording Stations11,682 Players55,436 Active3,376 Wipes · 3 h102 48 h

Station XX-4081 · recording

UKN.GG - EU Training Grounds - Medium IV

Online 64.40.9.164:28014 checked 8m ago

moddedcarbon
Connect
Players now
3/ 150
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 14
Rank
#4,081
top 18%
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-4081 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
3of 150 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+4into Tue 18:00 UTC
Peak · 48 h
12most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0510152011:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 05:08 UTC5h ago – – – – – 0
Tue 27 Oct, 05:08 UTC1d ago – – – – – 0
Mon 26 Oct, 05:08 UTC2d ago – – – – – 0
Sun 25 Oct, 05:08 UTC3d ago – – – – – 2
Sat 24 Oct, 04:08 UTC4d ago – – – – – 0
Fri 23 Oct, 04:08 UTC5d ago – – – – – 0
Thu 22 Oct, 04:08 UTC6d ago – – – – – 0
Wed 21 Oct, 04:08 UTC7d ago – – – – – 0
Tue 20 Oct, 04:08 UTC8d ago – – – – – 0
Mon 19 Oct, 04:08 UTC9d ago – – – – – 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 220 on average
240/ 500
237/ 300
EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets EU · groups of 10+ · 36 on average
39/ 200
US Hub 01 EU · groups of 1000+ · 13 on average
79/ 3300
3/ 200
10/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on UKN.GG - EU Training Grounds - Medium IV?

Generated by the game, the map on UKN.GG - EU Training Grounds - Medium IV is procedural, size 6,000 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named UKN Map.

Which settings and rules apply on UKN.GG - EU Training Grounds - Medium IV?

You will find no gather rate in the name of UKN.GG - EU Training Grounds - Medium IV. 500 players is the most a group can hold. minigames & battle royale is the game mode, parkour, Bedwars, battle royale and arenas. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on UKN.GG - EU Training Grounds - Medium IV right now?

At this moment, UKN.GG - EU Training Grounds - Medium IV records 3 players across 150 slots. The seven-day average is 0 players, with a peak of 14. The last 48 hours show their highest activity at 19:00 UTC, averaging 7 players.

How does UKN.GG - EU Training Grounds - Medium IV rank against other Rust servers?

Over the last seven days, UKN.GG - EU Training Grounds - Medium IV recorded enough player hours to reach #4,081 worldwide, placing it in the top 18% of all ranked servers.

Server facts

How reliably does UKN.GG - EU Training Grounds - Medium IV stay online?

As recorded now, UKN.GG - EU Training Grounds - Medium IV is running. The uptime it reports puts its last restart about 2 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does UKN.GG - EU Training Grounds - Medium IV perform under load?

Across the last 48 hours it averaged 30 server fps, with a floor of 25. At its highest, it carried 2,267 entities: buildings, deployables and the world's other contents. Its highest memory use was 1,873 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is UKN.GG - EU Training Grounds - Medium IV hosted?

The name of UKN.GG - EU Training Grounds - Medium IV points to Europe, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 64.40.9.164:28014 is the address it uses.

Which Rust version is UKN.GG - EU Training Grounds - Medium IV running?

On Windows, UKN.GG - EU Training Grounds - Medium IV runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does UKN.GG - EU Training Grounds - Medium IV wipe, and on which days?

None of the resets at UKN.GG - EU Training Grounds - Medium IV counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Server tags

What do the server tags on UKN.GG - EU Training Grounds - Medium IV mean?

Tags published by UKN.GG - EU Training Grounds - Medium IV and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The server has 150 slots; ts500 (Group limit): Each team can hold up to 500; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does UKN.GG - EU Training Grounds - Medium IV appear?

These Rust Server Trends lists include UKN.GG - EU Training Grounds - Medium IV: EU Rust servers, Modded Rust servers, tracked live and Rust aim training servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which person or group runs UKN.GG - EU Training Grounds - Medium IV?

Both UKN.GG - EU Training Grounds - Medium IV and 14 other servers we track publish a ukn.gg hostname, so the same operator most likely runs them.

Connecting

What steps get you onto UKN.GG - EU Training Grounds - Medium IV?

To join, enter client.connect 64.40.9.164:28014 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://ukn.gg.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players The server has 150 slots.
ts500
Group limit Each team can hold up to 500.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.
^d
Combat training You get loot handed to you to practise aim and PvP.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.