Rust Server TrendsSeismic network · station log
Recording Stations11,619 Players45,646 Active3,029 Wipes · 3 h120 48 h

Station XX-14222 · recording

UKN.GG - AU Training Grounds - Main

Online 139.99.144.117:28014 checked 9m ago

moddedcarbon
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,222
top 64%
Last wipe
4d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14222 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123408:0017:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304008:0017:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
39players, last three wipes

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 19 Sep, 22:09 UTC40d ago M1.5rising 39 – running 7

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
1/ 50
350/ 350
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 223 on average
174/ 400
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 87 on average
28/ 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 71 on average
36/ 250
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 38 on average
12/ 400
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on UKN.GG - AU Training Grounds - Main?

The procedural map on UKN.GG - AU Training Grounds - Main is size 6,000 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name UKN Map.

Which settings and rules apply on UKN.GG - AU Training Grounds - Main?

The name of UKN.GG - AU Training Grounds - Main gives no gather rate. 500 players is the most a group can hold. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on UKN.GG - AU Training Grounds - Main right now?

0 of the 200 slots on UKN.GG - AU Training Grounds - Main are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1.

How does UKN.GG - AU Training Grounds - Main rank against other Rust servers?

On player hours for the past week, UKN.GG - AU Training Grounds - Main sits at #14,222, which puts it inside the top 64% of every ranked server.

Server facts

How reliably does UKN.GG - AU Training Grounds - Main stay online?

As recorded now, UKN.GG - AU Training Grounds - Main is running. The uptime it reports puts its last restart about 4 days 14 hours ago. It was up 96% of the time across the last 7 full days: 162 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does UKN.GG - AU Training Grounds - Main perform under load?

Its average server fps over the last 48 hours was 29, and it never dropped below 13. Buildings, deployables and all the rest of the world's entities brought it to a high of 2,110. Memory use peaked at 2,017 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is UKN.GG - AU Training Grounds - Main hosted?

No region tag comes from UKN.GG - AU Training Grounds - Main, though the name points to Oceania. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 139.99.144.117:28014 is the address it uses.

What build of Rust does UKN.GG - AU Training Grounds - Main use?

On Windows, UKN.GG - AU Training Grounds - Main runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on UKN.GG - AU Training Grounds - Main?

On average, the busiest point of its recent wipes drew 39 players. 30 hours after the latest wipe, the crowd peaked.

On what timetable does UKN.GG - AU Training Grounds - Main run its wipes?

On record so far are too few of UKN.GG - AU Training Grounds - Main's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 4 days 3 hours.

Tags

What do the server tags on UKN.GG - AU Training Grounds - Main mean?

These are the tags UKN.GG - AU Training Grounds - Main publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots are available; ts500 (Group limit): Teams are capped at 500 players; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does UKN.GG - AU Training Grounds - Main appear?

You will find UKN.GG - AU Training Grounds - Main on the following Rust Server Trends lists: Oceania Rust servers, live, Modded Rust servers, tracked live and Rust aim training servers, live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which person or group runs UKN.GG - AU Training Grounds - Main?

The same operator most likely runs UKN.GG - AU Training Grounds - Main and the 14 other servers we track that also publish a ukn.gg hostname.

How to join

What steps get you onto UKN.GG - AU Training Grounds - Main?

You can connect by pressing F1 in Rust and typing client.connect 139.99.144.117:28014 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://ukn.gg.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players 200 slots are available.
ts500
Group limit Teams are capped at 500 players.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP with loot provided.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.