12 h a line, newest at the bottomeach line drawn about its own mean; the figure at its end is the reading thenthe ink shakes with each hour's changeCAL step = 50 players
Now
15of 250 slots
Motion · 24 h
M1.1▲rising+12 players
Sharpest hour
−68into Wed 20:00 UTC
Peak · 48 h
178most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 1% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
a steady gap
Next wipe Friday 30 October, 03:03 UTC, in 21h.
Every 2 days · medium confidence
usual gap
1 daysbetween real wipes
on rhythm
38%of its recent wipes
wipe-day peak
146players, last three wipes
crowd held
100%of its cycles kept half the crowd
Coming wipes
21hFri 30 Oct, 03:03 UTC
2d 21hSun 1 Nov, 03:03 UTC
4d 21hTue 3 Nov, 03:03 UTC
7d 13hThu 5 Nov, 19:00 UTCFW
8d 21hSat 7 Nov, 03:03 UTC
10d 21hMon 9 Nov, 03:03 UTC
12d 21hWed 11 Nov, 03:03 UTC
14d 21hFri 13 Nov, 03:03 UTC
The first 48 hours of its last wipes
Mon 26 OctSat 24 OctThu 22 Oct
Players each hour, from the hour of the wipe. The latest peaked at 152, 11 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Wed 28 Oct, 03:03 UTC1d ago
–
–
–
–
running
20
Mon 26 Oct, 03:04 UTC3d ago
M2.1▲rising
152
held half
2 days
11
Sat 24 Oct, 03:04 UTC5d ago
M2.2▲rising
158
held half
2 days
5
Thu 22 Oct, 03:04 UTC7d ago
M2.1▲rising
129+3 queue
held half
2 days
9
Wed 21 Oct, 03:03 UTC8d ago
M2.1▲rising
129+3 queue
–
1 days
1
Tue 20 Oct, 03:03 UTC9d ago
M1.9▲rising
84
–
1 days
0
Mon 19 Oct, 03:04 UTC10d ago
M2.0▲rising
96
–
1 days
6
Sun 18 Oct, 09:38 UTC10d ago
M2.0▲rising
99
–
0.7 days
6
Sat 17 Oct, 18:05 UTC11d ago
M1.4▲rising
99
–
0.6 days
72
Sat 17 Oct, 03:04 UTC12d ago
M1.9▲rising
99
–
0.6 days
10
Fri 16 Oct, 03:04 UTC13d ago
M1.9▲rising
87
–
1 days
4
Thu 15 Oct, 03:03 UTC14d ago
M1.9▲rising
80
–
1 days
3
Wed 14 Oct, 03:04 UTC15d ago
M1.9▲rising
80
–
1 days
4
Tue 13 Oct, 03:04 UTC16d ago
M2.0▲rising
93
–
1 days
3
Mon 12 Oct, 03:03 UTC17d ago
M1.9▲rising
93
–
1 days
4
Sun 11 Oct, 03:04 UTC18d ago
M1.9▲rising
80
–
1 days
7
Sat 10 Oct, 03:04 UTC19d ago
M1.9▲rising
85
–
1 days
3
Fri 9 Oct, 03:04 UTC20d ago
M1.9▲rising
85
–
1 days
2
Thu 8 Oct, 03:03 UTC21d ago
M2.0▲rising
95
–
1 days
1
Wed 7 Oct, 03:08 UTC22d ago
M2.0▲rising
95
–
1 days
0
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
Which map is running on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
The procedural map on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP is size 6,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named DOGFIGHT 2.0.
Which settings and rules apply on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
No gather rate appears in the name of DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP. The group limit is 30 players. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP right now?
At this moment, DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP records 15 players across 250 slots. Averaged across the last seven days the population was 67 players, reaching a peak of 178. The last 48 hours show their highest activity at 13:00 UTC, averaging 156 players.
How does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP rank against other Rust servers?
Over the last seven days, DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP recorded enough player hours to reach #286 worldwide, placing it in the top 1% of all ranked servers.
Operator and location
How reliably does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP stay online?
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP is up at the moment. Its reported uptime points to a restart about 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 160, or 95% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP hold a steady tick rate?
Across the last 48 hours it averaged 58 server fps, with a floor of 38. Buildings, deployables and all the rest of the world's entities brought it to a high of 17,500. Memory use peaked at 5,315 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP run from?
No region is published by DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 91.244.197.135:28015.
What build of Rust does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP use?
On Windows, DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
On average, the busiest point of its recent wipes drew 146 players. 11 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP wipe, and on which days?
About every 1 days is how often DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP has wiped lately. The date of its next wipe is Friday 30 October at 03:03 UTC. 26 hours is how long the current world has been running. Its tags state a weekly wipe schedule.
Lists and tags
What do the server tags on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP mean?
These are the tags DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): Slots: 250; ts30 (Group limit): Each team can hold up to 30; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; modded (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP appear?
You will find DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live and Rust battlefield servers. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Players now: At least 10; Average players: 50+ on average.
Which person or group runs DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
Both DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP and 2 other servers we track publish a dogfight.online hostname, so the same operator most likely runs them.
How to join
What steps get you onto DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
To join, enter client.connect 91.244.197.135:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://t.me/dogfightonline is where its website lives.
Instrument codes
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts30,^o^z,modded
Game
gmrust
Game modeThe game mode is standard Rust survival.
mp250
Max playersSlots: 250.
ts30
Group limitEach team can hold up to 30.
v2635
ProtocolGame protocol 2635: to join, your game must match this version.
cs168909
BuildIt runs game build 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe server has no region code.
Wipe schedule
^w
WeeklyThe server wipes every week.
Gameplay
^e
MinigamesMinigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat trainingPractise aim and PvP with loot provided.
^i
BattlefieldKits and high rates drive fast PvP.
Mods and access
^o
OxideOxide (uMod) is the plugin framework running here.
^z
ModdedPlugins or settings alter the game, so it's listed under Modded.
modded
ModdedPlugins or settings alter the game, so it's listed under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.