Station XX-2547 · recording
Nuclear Cargo/Oil Trainer
Online 72.73.28.150:28040 checked 10m ago
- Players now
- 2/ 40
- 5% full
- Motion · 24 h
- M0.2▼falling
- −2 players on the day
- 7-day average
- 2
- peak 7
- Rank
- #2,547
- top 11%
- Last wipe
- 2d ago
- weekly schedule
- Next wipe
- 4d 22h
- Mon 2 Nov, 20:03 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 40 slots
- Motion · 24 h
- M0.2▼falling−2 players
- Sharpest hour
- +2into Wed 19:00 UTC
- Peak · 48 h
- 7most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 20:03 UTC, in 4d 22h. Every Monday at 20:03 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 5players, last three wipes
- crowd held
- 80%else halves by day 3
Coming wipes
- 4d 22hMon 2 Nov, 20:03 UTC
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 11d 22hMon 9 Nov, 20:03 UTC
- 18d 22hMon 16 Nov, 20:03 UTC
- 25d 22hMon 23 Nov, 20:03 UTC
- 32d 22hMon 30 Nov, 20:03 UTC
- 35d 21hThu 3 Dec, 19:00 UTCFW
- 39d 22hMon 7 Dec, 20:03 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 23 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 20:03 UTC2d ago | – | – | – | – | running | 1 |
| Mon 19 Oct, 20:04 UTC9d ago | M0.6▲rising | 5 | halved by day 3 | 7 days | 1 | |
| Mon 12 Oct, 20:05 UTC16d ago | M0.6▲rising | 5 | held half | 7 days | 1 | |
| Mon 5 Oct, 20:04 UTC23d ago | M0.6▲rising | 6 | held half | 7 days | 2 | |
| Thu 1 Oct, 18:10 UTC FW27d ago | M0.3▲rising | 5 | held half | 4.1 days | 3 | |
| Mon 28 Sep, 20:04 UTC30d ago | M0.7▲rising | 7 | held half | 2.9 days | 2 | |
| Mon 21 Sep, 20:03 UTC37d ago | M0.8▲rising | 9 | held half | 7 days | 2 | |
| Mon 14 Sep, 20:04 UTC44d ago | M0.3▲rising | 6 | held half | 7 days | 4 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Nuclear Cargo/Oil Trainer?
Generated by the game, the map on Nuclear Cargo/Oil Trainer is procedural, size 2,100 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on Nuclear Cargo/Oil Trainer?
You will find no gather rate in the name of Nuclear Cargo/Oil Trainer. Groups hold up to 8 players, which is the default for the game. minigames & battle royale is the game mode, parkour, Bedwars, battle royale and arenas. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Nuclear Cargo/Oil Trainer?
2 of the 40 slots on Nuclear Cargo/Oil Trainer are filled right now. Averaged across the last seven days the population was 2 players, reaching a peak of 7. The busiest point in the last 48 hours came at 19:00 UTC, averaging 4 players.
How does Nuclear Cargo/Oil Trainer rank against other Rust servers?
The last seven days of player hours place Nuclear Cargo/Oil Trainer at #2,547, in the top 11% of all ranked servers.
Server facts
How reliably does Nuclear Cargo/Oil Trainer stay online?
As recorded now, Nuclear Cargo/Oil Trainer is running. Going by the uptime figure it reports, it restarted about 2 days ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Nuclear Cargo/Oil Trainer hold a steady tick rate?
Across the last 48 hours it averaged 44 server fps, with a floor of 35. Buildings, deployables and all the rest of the world's entities brought it to a high of 30,868. Memory use peaked at 3,999 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Nuclear Cargo/Oil Trainer hosted?
A region is not published by Nuclear Cargo/Oil Trainer. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 72.73.28.150:28040.
Which Rust version is Nuclear Cargo/Oil Trainer running?
Nuclear Cargo/Oil Trainer is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Nuclear Cargo/Oil Trainer?
5 players, on average, was the busiest crowd at its recent wipes. 23 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 80% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.
On what timetable does Nuclear Cargo/Oil Trainer run its wipes?
At Nuclear Cargo/Oil Trainer the wipes follow a every Monday at 20:03 UTC rhythm. The date of its next wipe is Monday 2 November at 20:03 UTC. 2 days 1 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.
Lists and tags
What do the server tags on Nuclear Cargo/Oil Trainer mean?
These are the tags Nuclear Cargo/Oil Trainer publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^i (Battlefield): High rates and kits for fast PvP; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Nuclear Cargo/Oil Trainer appear?
The Rust Server Trends lists that take in Nuclear Cargo/Oil Trainer are: Modded Rust servers, tracked live, Rust aim training servers, live and Rust battlefield servers. You will find it under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Which person or group runs Nuclear Cargo/Oil Trainer?
One operator most likely runs these: Nuclear Cargo/Oil Trainer and 3 other servers we track, all publishing a nucleargaming.io hostname.
Connecting
What steps get you onto Nuclear Cargo/Oil Trainer?
To join, enter client.connect 72.73.28.150:28040 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://nuclearrust.net.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
