Station NA-7657 · recording
Nuclear US - Vanilla | BiWeekly
Online NA 72.73.28.150:28030 checked 8m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #7,657
- top 34% · #1134 in NA
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 7d 7h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 21:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
- usual gap
- 28 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 50%else halves by day 6
Coming wipes
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 14d 5hThu 12 Nov, 17:53 UTC
- 35d 7hThu 3 Dec, 19:00 UTCFW
- 42d 5hThu 10 Dec, 17:53 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 17:53 UTC13d ago | M0.7▲rising | 5 | – | running | 0 | |
| Thu 1 Oct, 17:56 UTC FW27d ago | M0.0▲rising | 1 | halved by day 6 | 14 days | 0 | |
| Thu 17 Sep, 17:55 UTC41d ago | M0.3▲rising | 2 | held half | 14 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Nuclear US - Vanilla | BiWeekly?
The procedural map on Nuclear US - Vanilla | BiWeekly is size 3,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Nuclear Map Generation.
Which settings and rules apply on Nuclear US - Vanilla | BiWeekly?
No gather rate appears in the name of Nuclear US - Vanilla | BiWeekly. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Carbon is the plugin framework it runs. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Nuclear US - Vanilla | BiWeekly?
A reading taken now shows 0 players on Nuclear US - Vanilla | BiWeekly, which has 50 slots. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 1 players.
How does Nuclear US - Vanilla | BiWeekly rank against other Rust servers?
The last seven days of player hours place Nuclear US - Vanilla | BiWeekly at #7,657, in the top 34% of all ranked servers and #1,134 in North America.
Operator and location
How reliably does Nuclear US - Vanilla | BiWeekly stay online?
Right now, you can reach Nuclear US - Vanilla | BiWeekly. The uptime it reports puts its last restart about 3 days 11 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Nuclear US - Vanilla | BiWeekly perform under load?
Across the last 48 hours it averaged 45 server fps, with a floor of 41. At its highest, it carried 76,100 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,439 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Nuclear US - Vanilla | BiWeekly hosted?
With its NA tag, Nuclear US - Vanilla | BiWeekly lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 72.73.28.150:28030.
Which Rust version is Nuclear US - Vanilla | BiWeekly running?
Nuclear US - Vanilla | BiWeekly is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Nuclear US - Vanilla | BiWeekly?
The recent wipes averaged a busiest count of 3 players. The peak on the most recent wipe came 34 hours after the wipe. Half that peak was held until the next wipe in 50% of its recent wipes. By day 6 it fell below half in the wipes where it didn't hold.
How often does Nuclear US - Vanilla | BiWeekly wipe, and on which days?
At Nuclear US - Vanilla | BiWeekly the wipes follow a every 4 weeks on Thursday at 17:53 UTC rhythm. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 13 days 18 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.
Server tags
What do the server tags on Nuclear US - Vanilla | BiWeekly mean?
Tags published by Nuclear US - Vanilla | BiWeekly and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Nuclear US - Vanilla | BiWeekly appear?
The Rust Server Trends lists that take in Nuclear US - Vanilla | BiWeekly are: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Who is behind Nuclear US - Vanilla | BiWeekly?
The same operator most likely runs Nuclear US - Vanilla | BiWeekly and the 3 other servers we track that also publish a nucleargaming.io hostname.
Connecting
How do you connect to Nuclear US - Vanilla | BiWeekly?
Enter client.connect 72.73.28.150:28030 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://nuclearrust.net is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
