Rust Server TrendsSeismic network · station log
Recording Stations11,756 Players64,636 Active3,440 Wipes · 3 h196 48 h

Station NA-7657 · recording

Nuclear US - Vanilla | BiWeekly

Online NA 72.73.28.150:28030 checked 8m ago

biweekly wipes vanillacarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#7,657
top 34% · #1134 in NA
Last wipe
13d ago
biweekly schedule
Next wipe
7d 7h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-7657 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 21:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5212:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap
28 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
50%else halves by day 6

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 14d 5hThu 12 Nov, 17:53 UTC
  3. 35d 7hThu 3 Dec, 19:00 UTCFW
  4. 42d 5hThu 10 Dec, 17:53 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 17:53 UTC13d ago M0.7rising 5 – running 0
Thu 1 Oct, 17:56 UTC FW27d ago M0.0rising 1 halved by day 6 14 days 0
Thu 17 Sep, 17:55 UTC41d ago M0.3rising 2 held half 14 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 88 on average
18/ 200
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 57 on average
16/ 200
Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 43 on average
18/ 100
Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 36 on average
8/ 200
Reddit.com/r/PlayRust - US Biweekly NA · groups of 12+ · biweekly · 26 on average
3/ 200
Rustafied.com - US Medium - Large NA · groups of 16+ · biweekly · 23 on average
2/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Nuclear US - Vanilla | BiWeekly?

The procedural map on Nuclear US - Vanilla | BiWeekly is size 3,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Nuclear Map Generation.

Which settings and rules apply on Nuclear US - Vanilla | BiWeekly?

No gather rate appears in the name of Nuclear US - Vanilla | BiWeekly. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Carbon is the plugin framework it runs. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Nuclear US - Vanilla | BiWeekly?

A reading taken now shows 0 players on Nuclear US - Vanilla | BiWeekly, which has 50 slots. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 1 players.

How does Nuclear US - Vanilla | BiWeekly rank against other Rust servers?

The last seven days of player hours place Nuclear US - Vanilla | BiWeekly at #7,657, in the top 34% of all ranked servers and #1,134 in North America.

Operator and location

How reliably does Nuclear US - Vanilla | BiWeekly stay online?

Right now, you can reach Nuclear US - Vanilla | BiWeekly. The uptime it reports puts its last restart about 3 days 11 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Nuclear US - Vanilla | BiWeekly perform under load?

Across the last 48 hours it averaged 45 server fps, with a floor of 41. At its highest, it carried 76,100 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,439 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Nuclear US - Vanilla | BiWeekly hosted?

With its NA tag, Nuclear US - Vanilla | BiWeekly lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 72.73.28.150:28030.

Which Rust version is Nuclear US - Vanilla | BiWeekly running?

Nuclear US - Vanilla | BiWeekly is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Nuclear US - Vanilla | BiWeekly?

The recent wipes averaged a busiest count of 3 players. The peak on the most recent wipe came 34 hours after the wipe. Half that peak was held until the next wipe in 50% of its recent wipes. By day 6 it fell below half in the wipes where it didn't hold.

How often does Nuclear US - Vanilla | BiWeekly wipe, and on which days?

At Nuclear US - Vanilla | BiWeekly the wipes follow a every 4 weeks on Thursday at 17:53 UTC rhythm. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 13 days 18 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.

Server tags

What do the server tags on Nuclear US - Vanilla | BiWeekly mean?

Tags published by Nuclear US - Vanilla | BiWeekly and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Nuclear US - Vanilla | BiWeekly appear?

The Rust Server Trends lists that take in Nuclear US - Vanilla | BiWeekly are: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Who is behind Nuclear US - Vanilla | BiWeekly?

The same operator most likely runs Nuclear US - Vanilla | BiWeekly and the 3 other servers we track that also publish a nucleargaming.io hostname.

Connecting

How do you connect to Nuclear US - Vanilla | BiWeekly?

Enter client.connect 72.73.28.150:28030 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://nuclearrust.net is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^y,^b,^v,NA,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.