Station XX-45 · recording
R2 - Aim training / Matchmaking / Facechecks - RU Main
Online 46.174.53.96:28015 checked 12m ago
- Players now
- 274/ 400
- 68% full
- Motion · 24 h
- M1.3▲rising
- +22 players on the day
- 7-day average
- 213
- peak 509
- Rank
- #45
- top 0.2%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- 8d 9h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 274of 400 slots
- Motion · 24 h
- M1.3▲rising+22 players
- Sharpest hour
- −99into Tue 22:00 UTC
- Peak · 48 h
- 447most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.2% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
- wipe-day peak
- 610players, last three wipes
Coming wipes
- 8d 9hThu 5 Nov, 19:00 UTCFW
- 36d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:54 UTC FW26d ago | M1.4▲rising | 610+83 queue | – | running | 583 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on R2 - Aim training / Matchmaking / Facechecks - RU Main?
R2 - Aim training / Matchmaking / Facechecks - RU Main runs a procedural map of size 6,000 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name discord.gg/r2aim.
Which settings and rules apply on R2 - Aim training / Matchmaking / Facechecks - RU Main?
You will find no gather rate in the name of R2 - Aim training / Matchmaking / Facechecks - RU Main. The group limit is 12 players. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on R2 - Aim training / Matchmaking / Facechecks - RU Main right now?
A reading taken now shows 274 players on R2 - Aim training / Matchmaking / Facechecks - RU Main, which has 400 slots. The seven-day average is 213 players, with a peak of 509. The last 48 hours show their highest activity at 10:00 UTC, averaging 397 players.
How does R2 - Aim training / Matchmaking / Facechecks - RU Main rank against other Rust servers?
Over the last seven days, R2 - Aim training / Matchmaking / Facechecks - RU Main recorded enough player hours to reach #45 worldwide, placing it in the top 0.2% of all ranked servers.
Server details
How reliably does R2 - Aim training / Matchmaking / Facechecks - RU Main stay online?
As recorded now, R2 - Aim training / Matchmaking / Facechecks - RU Main is running. Going by the uptime figure it reports, it restarted about 4 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does R2 - Aim training / Matchmaking / Facechecks - RU Main hold a steady tick rate?
The 48-hour average is 60 server fps; 60 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 12,335. Its highest memory use was 4,216 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is R2 - Aim training / Matchmaking / Facechecks - RU Main hosted?
Its name points to Europe, but R2 - Aim training / Matchmaking / Facechecks - RU Main publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 46.174.53.96:28015.
What build of Rust does R2 - Aim training / Matchmaking / Facechecks - RU Main use?
Rust network protocol 2635 and build 168909 on Linux is what R2 - Aim training / Matchmaking / Facechecks - RU Main runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on R2 - Aim training / Matchmaking / Facechecks - RU Main?
610 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe the crowd peaked, with 83 waiting in the queue.
On what timetable does R2 - Aim training / Matchmaking / Facechecks - RU Main run its wipes?
The force wipe is the only wipe R2 - Aim training / Matchmaking / Facechecks - RU Main takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 26 days 15 hours.
Tags
What do the server tags on R2 - Aim training / Matchmaking / Facechecks - RU Main mean?
Tags published by R2 - Aim training / Matchmaking / Facechecks - RU Main and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp400 (Max players): 400 slots are available; ts12 (Group limit): Each team can hold up to 12; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does R2 - Aim training / Matchmaking / Facechecks - RU Main appear?
The Rust Server Trends lists that take in R2 - Aim training / Matchmaking / Facechecks - RU Main are: EU Rust servers, Modded Rust servers, tracked live and Rust aim training servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 200; Average players: 200+ on average.
Who is behind R2 - Aim training / Matchmaking / Facechecks - RU Main?
The same operator most likely runs R2 - Aim training / Matchmaking / Facechecks - RU Main and the 2 other servers we track that also publish a r2rust.com hostname.
Connecting
What steps get you onto R2 - Aim training / Matchmaking / Facechecks - RU Main?
Enter client.connect 46.174.53.96:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://r2rust.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.