Rust Server TrendsSeismic network · station log
Recording Stations11,653 Players49,451 Active3,194 Wipes · 3 h107 48 h

Station XX-45 · recording

R2 - Aim training / Matchmaking / Facechecks - RU Main

Online 46.174.53.96:28015 checked 12m ago

moddedcarbon
Connect
Players now
274/ 400
68% full
Motion · 24 h
M1.3rising
+22 players on the day
7-day average
213
peak 509
Rank
#45
top 0.2%
Last wipe
26d ago
no schedule published
Next wipe
8d 9h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-45 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
274of 400 slots
Motion · 24 h
M1.3rising+22 players
Sharpest hour
−99into Tue 22:00 UTC
Peak · 48 h
447most players in any hour
Channel 1 · calibrated

Players

AveragePeak
020040060080010:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12040608020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

wipe-day peak
610players, last three wipes

Coming wipes

  1. 8d 9hThu 5 Nov, 19:00 UTCFW
  2. 36d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0200400600800+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:54 UTC FW26d ago M1.4rising 610+83 queue – running 583

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
513/ 550
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 81 on average
77/ 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average
23/ 50
A-42 - Helicopter / Minicopter Training EU · groups of 200+ · 3 on average
5/ 42
Fly2Fight | Attack Heli Training | FFA Heli EU · groups of 8+ · 1 on average
0/ 40
Training | Oil Rig Practice | Small & Large Rig | PvP EU · groups of 8+ · 1 on average
1/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on R2 - Aim training / Matchmaking / Facechecks - RU Main?

R2 - Aim training / Matchmaking / Facechecks - RU Main runs a procedural map of size 6,000 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name discord.gg/r2aim.

Which settings and rules apply on R2 - Aim training / Matchmaking / Facechecks - RU Main?

You will find no gather rate in the name of R2 - Aim training / Matchmaking / Facechecks - RU Main. The group limit is 12 players. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on R2 - Aim training / Matchmaking / Facechecks - RU Main right now?

A reading taken now shows 274 players on R2 - Aim training / Matchmaking / Facechecks - RU Main, which has 400 slots. The seven-day average is 213 players, with a peak of 509. The last 48 hours show their highest activity at 10:00 UTC, averaging 397 players.

How does R2 - Aim training / Matchmaking / Facechecks - RU Main rank against other Rust servers?

Over the last seven days, R2 - Aim training / Matchmaking / Facechecks - RU Main recorded enough player hours to reach #45 worldwide, placing it in the top 0.2% of all ranked servers.

Server details

How reliably does R2 - Aim training / Matchmaking / Facechecks - RU Main stay online?

As recorded now, R2 - Aim training / Matchmaking / Facechecks - RU Main is running. Going by the uptime figure it reports, it restarted about 4 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does R2 - Aim training / Matchmaking / Facechecks - RU Main hold a steady tick rate?

The 48-hour average is 60 server fps; 60 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 12,335. Its highest memory use was 4,216 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is R2 - Aim training / Matchmaking / Facechecks - RU Main hosted?

Its name points to Europe, but R2 - Aim training / Matchmaking / Facechecks - RU Main publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 46.174.53.96:28015.

What build of Rust does R2 - Aim training / Matchmaking / Facechecks - RU Main use?

Rust network protocol 2635 and build 168909 on Linux is what R2 - Aim training / Matchmaking / Facechecks - RU Main runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on R2 - Aim training / Matchmaking / Facechecks - RU Main?

610 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe the crowd peaked, with 83 waiting in the queue.

On what timetable does R2 - Aim training / Matchmaking / Facechecks - RU Main run its wipes?

The force wipe is the only wipe R2 - Aim training / Matchmaking / Facechecks - RU Main takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 26 days 15 hours.

Tags

What do the server tags on R2 - Aim training / Matchmaking / Facechecks - RU Main mean?

Tags published by R2 - Aim training / Matchmaking / Facechecks - RU Main and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp400 (Max players): 400 slots are available; ts12 (Group limit): Each team can hold up to 12; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does R2 - Aim training / Matchmaking / Facechecks - RU Main appear?

The Rust Server Trends lists that take in R2 - Aim training / Matchmaking / Facechecks - RU Main are: EU Rust servers, Modded Rust servers, tracked live and Rust aim training servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 200; Average players: 200+ on average.

Who is behind R2 - Aim training / Matchmaking / Facechecks - RU Main?

The same operator most likely runs R2 - Aim training / Matchmaking / Facechecks - RU Main and the 2 other servers we track that also publish a r2rust.com hostname.

Connecting

What steps get you onto R2 - Aim training / Matchmaking / Facechecks - RU Main?

Enter client.connect 46.174.53.96:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://r2rust.com.

Instrument codes

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Survival in standard Rust.
mp400
Max players 400 slots are available.
ts12
Group limit Each team can hold up to 12.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP with loot provided.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.