Station XX-6656 · recording
R2 Test Server
Online 195.18.27.189:35007 checked 8m ago
- Players now
- 0/ 250
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,656
- top 30%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 250 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Wed 04:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 18.7 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 6
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 07:05 UTC27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 13 Sep, 13:42 UTC46d ago | M0.0▲rising | 1 | halved by day 6 | 18.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on R2 Test Server?
Generated by the game, the map on R2 Test Server is procedural, size 4,750 with seed 1234. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.
Which settings and rules apply on R2 Test Server?
You will find no gather rate in the name of R2 Test Server. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on R2 Test Server?
0 of the 250 slots on R2 Test Server are filled right now. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 03:00 UTC, averaging 2 players.
How does R2 Test Server rank against other Rust servers?
The last seven days of player hours place R2 Test Server at #6,656, in the top 30% of all ranked servers.
Operator and location
How reliably does R2 Test Server stay online?
R2 Test Server is up at the moment. Going by the uptime figure it reports, it restarted about 12 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does R2 Test Server hold a steady tick rate?
Across the last 48 hours it averaged 235 server fps, with a floor of 213. Buildings, deployables and all the rest of the world's entities brought it to a high of 137,354. It reached a ceiling of 3,992 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does R2 Test Server run from?
No region is published by R2 Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 195.18.27.189:35007.
What build of Rust does R2 Test Server use?
On Windows, R2 Test Server runs Rust network protocol 2635 and build 167058. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on R2 Test Server?
On average, the busiest point of its recent wipes drew 1 players. 12 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 6.
How often does R2 Test Server wipe, and on which days?
The rhythm of R2 Test Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 9 hours.
Server tags
What do the server tags on R2 Test Server mean?
The game's server browser reads the tags R2 Test Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp250 (Max players): Slots: 250; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167058 (Build): It runs game build 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does R2 Test Server appear?
You will find R2 Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Who is behind R2 Test Server?
One operator most likely runs these: R2 Test Server and 2 other servers we track, all publishing a r2rust.com hostname.
How to join
What steps get you onto R2 Test Server?
You can connect by pressing F1 in Rust and typing client.connect 195.18.27.189:35007 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.