Station XX-123 · recording
ShockRust | Blue | NoLimit
Online 194.93.2.154:35100 checked 9m ago
- Players now
- 153/ 500
- 31% full
- Motion · 24 h
- M1.0▼falling
- −10 players on the day
- 7-day average
- 155
- peak 352
- Rank
- #123
- top 0.6%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 153of 500 slots
- Motion · 24 h
- M1.0▼falling−10 players
- Sharpest hour
- −46into Tue 21:00 UTC
- Peak · 48 h
- 272most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 352players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 352, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 12:55 UTC4d ago | M2.4▲rising | 352 | – | running | 96 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on ShockRust | Blue | NoLimit?
ShockRust | Blue | NoLimit runs a procedural map of size 4,250 with seed 1636364137, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on ShockRust | Blue | NoLimit?
No gather rate appears in the name of ShockRust | Blue | NoLimit. No group limit is published. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on ShockRust | Blue | NoLimit?
At this moment, ShockRust | Blue | NoLimit records 153 players across 500 slots. Averaged across the last seven days the population was 155 players, reaching a peak of 352. The last 48 hours show their highest activity at 13:00 UTC, averaging 265 players.
How does ShockRust | Blue | NoLimit rank against other Rust servers?
Over the last seven days, ShockRust | Blue | NoLimit recorded enough player hours to reach #123 worldwide, placing it in the top 0.6% of all ranked servers.
Operator and location
How reliably does ShockRust | Blue | NoLimit stay online?
ShockRust | Blue | NoLimit is up at the moment. Its reported uptime points to a restart about 8 hours ago. It was up 100% of the time across the last 5 full days: 120 of 120 hours. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.
How well does ShockRust | Blue | NoLimit perform under load?
The 48-hour average is 188 server fps; 110 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 306,115. Its highest memory use was 6,966 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does ShockRust | Blue | NoLimit run from?
No region is published by ShockRust | Blue | NoLimit. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 194.93.2.154:35100 is the address it uses.
What build of Rust does ShockRust | Blue | NoLimit use?
ShockRust | Blue | NoLimit is running Rust network protocol 2556 and build 104046 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on ShockRust | Blue | NoLimit?
On average, the busiest point of its recent wipes drew 352 players. 3 hours after the latest wipe, the crowd peaked.
On what timetable does ShockRust | Blue | NoLimit run its wipes?
The rhythm of ShockRust | Blue | NoLimit cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 4 days 21 hours.
Lists and tags
What do the server tags on ShockRust | Blue | NoLimit mean?
These are the tags ShockRust | Blue | NoLimit publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): 500 slots are available; v2556 (Protocol): Your game needs to be on protocol 2556 to join; cs104046 (Build): The game build is 104046; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ShockRust | Blue | NoLimit appear?
You will find ShockRust | Blue | NoLimit on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Players now: At least 100; Average players: 100+ on average.
Connecting
What steps get you onto ShockRust | Blue | NoLimit?
To join, enter client.connect 194.93.2.154:35100 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.