Rust Server TrendsSeismic network · station log
Recording Stations11,758 Players68,729 Active3,433 Wipes · 3 h207 48 h

Station XX-1437 · recording

CHOYKA RUST №3[ONE GRID] ZOMBIE MOD

Online 92.118.11.14:28035 checked 10m ago

weekly wipes moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.7falling
−5 players on the day
7-day average
5
peak 22
Rank
#1,437
top 6%
No wipes
resets
6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-1437 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.7falling−5 players
Sharpest hour
+7into Thu 16:00 UTC
Peak · 48 h
22most players in any hour
Events picked
3wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
01020304000:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 16:45 UTC6h ago – – – – – 22
Thu 29 Oct, 09:01 UTC14h ago – – – – – 16
Wed 28 Oct, 16:19 UTC1d ago – – – – – 20
Tue 27 Oct, 09:01 UTC2d ago – – – – – 6
Sun 25 Oct, 09:01 UTC4d ago M1.0rising 18 halved by day 1 2 days 8
Fri 23 Oct, 09:01 UTC6d ago M1.0rising 16 held half 2 days 7
Wed 21 Oct, 09:01 UTC8d ago M1.2rising 16 held half 2 days 1
Mon 19 Oct, 09:01 UTC10d ago M1.3rising 25 held half 2 days 4
Sat 17 Oct, 09:01 UTC12d ago M1.3rising 22 held half 2 days 2
Thu 15 Oct, 09:01 UTC14d ago M1.0rising 14 held half 2 days 4
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
0/ 50
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 226 on average
191/ 500
118/ 300
143/ 300
UKN.GG - EU Training Grounds - Main EU · groups of 500+ · 58 on average
55/ 250
EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets EU · groups of 10+ · 37 on average
17/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

CHOYKA RUST №3[ONE GRID] ZOMBIE MOD runs a procedural map of size 1,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name CHOYKA MAPS.

Which settings and rules apply on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

You will find no gather rate in the name of CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. The group limit is 50 players. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD right now?

At this moment, CHOYKA RUST №3[ONE GRID] ZOMBIE MOD records 0 players across 10 slots. Across seven days this server recorded an average of 5 players and a peak of 22. The last 48 hours show their highest activity at 17:00 UTC, averaging 16 players.

How does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD rank against other Rust servers?

Over the last seven days, CHOYKA RUST №3[ONE GRID] ZOMBIE MOD recorded enough player hours to reach #1,437 worldwide, placing it in the top 6% of all ranked servers.

Server facts

How reliably does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD stay online?

CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is up at the moment. The uptime it reports puts its last restart about 54 minutes ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD hold a steady tick rate?

The 48-hour average is 236 server fps; 223 is the lowest observed. At its highest, it carried 18,309 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,549 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD hosted?

A region is not published by CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 92.118.11.14:28035.

What build of Rust does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD use?

Rust network protocol 2635 and build 168909 on Linux is what CHOYKA RUST №3[ONE GRID] ZOMBIE MOD runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD wipe, and on which days?

No wipe schedule is kept by CHOYKA RUST №3[ONE GRID] ZOMBIE MOD, which makes a new world every few hours. None of those resets counts as a wipe.

Lists and tags

What do the server tags on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD mean?

These are the tags CHOYKA RUST №3[ONE GRID] ZOMBIE MOD publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts50 (Group limit): Each team can hold up to 50; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD appear?

These Rust Server Trends lists include CHOYKA RUST №3[ONE GRID] ZOMBIE MOD: Modded Rust servers, tracked live, Rust aim training servers, live, Rust battlefield servers and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Connecting

What steps get you onto CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

You can connect by pressing F1 in Rust and typing client.connect 92.118.11.14:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://choyka.gamestores.app/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts50
Group limit Each team can hold up to 50.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly A wipe comes once a week.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP with loot provided.
^i
Battlefield High rates and kits for fast PvP.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.