Station NA-1546 · recording
[US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event
Online NA 91.229.114.176:28019 checked 15m ago
- Players now
- 4/ 100
- 4% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 4
- peak 14
- Rank
- #1,546
- top 7% · #231 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 2h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 4of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −3into Thu 02:00 UTC
- Peak · 48 h
- 8most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
- wipe-day peak
- 24players, last three wipes
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 8 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:36 UTC FW27d ago | M1.4▲rising | 24 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?
The procedural map on [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event is size 3,500 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.
Which settings and rules apply on [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?
You will find no gather rate in the name of [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event. Up to 20 players can be in a group. In roleplay mode, roleplay rules with towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event right now?
At this moment, [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event records 4 players across 100 slots. Averaged across the last seven days the population was 4 players, reaching a peak of 14. The last 48 hours show their highest activity at 00:00 UTC, averaging 5 players.
How does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event rank against other Rust servers?
For player hours across the last seven days, [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event takes #1,546 overall and #231 in North America, inside the top 7% of all ranked servers.
Operator and location
How reliably does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event stay online?
Right now, you can reach [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event. Its reported uptime points to a restart about 4 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event perform under load?
Across the last 48 hours it averaged 99 server fps, with a floor of 94. At its highest, it carried 121,048 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,582 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event run from?
In North America [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 91.229.114.176:28019 is the address it uses.
What build of Rust does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event use?
On Linux, [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?
The recent wipes averaged a busiest count of 24 players. The peak on the most recent wipe came 8 hours after the wipe.
How often does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event wipe, and on which days?
At the force wipe each month [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 22 hours. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event mean?
Tags published by [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts20 (Group limit): Each team can hold up to 20; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^r (Roleplay): A server for roleplay; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event appear?
The Rust Server Trends lists that take in [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event are: Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends, Rust zombie servers, by recorded population and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?
Both [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event and 5 other servers we track publish a szservers.com hostname, so the same operator most likely runs them.
Join the server
How do you connect to [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?
To join, enter client.connect 91.229.114.176:28019 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/hTZdV739pX.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
