Rust Server TrendsSeismic network · station log
Recording Stations11,867 Players96,005 Active3,901 Wipes · 3 h390 48 h

Station NA-1546 · recording

[US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event

Online NA 91.229.114.176:28019 checked 15m ago

monthly wipes moddedcarbonpve
Connect
Players now
4/ 100
4% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
4
peak 14
Rank
#1,546
top 7% · #231 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-1546 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
4of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−3into Thu 02:00 UTC
Peak · 48 h
8most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246817:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak
24players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 8 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:36 UTC FW27d ago M1.4rising 24 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average
35/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average
29/ 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 35 on average
71/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
10/ 100
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
6/ 200
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! NA · groups of 8+ · monthly · 11 on average
8/ 420
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?

The procedural map on [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event is size 3,500 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?

You will find no gather rate in the name of [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event. Up to 20 players can be in a group. In roleplay mode, roleplay rules with towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event right now?

At this moment, [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event records 4 players across 100 slots. Averaged across the last seven days the population was 4 players, reaching a peak of 14. The last 48 hours show their highest activity at 00:00 UTC, averaging 5 players.

How does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event rank against other Rust servers?

For player hours across the last seven days, [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event takes #1,546 overall and #231 in North America, inside the top 7% of all ranked servers.

Operator and location

How reliably does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event stay online?

Right now, you can reach [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event. Its reported uptime points to a restart about 4 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event perform under load?

Across the last 48 hours it averaged 99 server fps, with a floor of 94. At its highest, it carried 121,048 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,582 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event run from?

In North America [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 91.229.114.176:28019 is the address it uses.

What build of Rust does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event use?

On Linux, [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?

The recent wipes averaged a busiest count of 24 players. The peak on the most recent wipe came 8 hours after the wipe.

How often does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event wipe, and on which days?

At the force wipe each month [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 22 hours. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event mean?

Tags published by [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts20 (Group limit): Each team can hold up to 20; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^r (Roleplay): A server for roleplay; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event appear?

The Rust Server Trends lists that take in [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event are: Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends, Rust zombie servers, by recorded population and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Who is behind [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?

Both [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event and 5 other servers we track publish a szservers.com hostname, so the same operator most likely runs them.

Join the server

How do you connect to [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?

To join, enter client.connect 91.229.114.176:28019 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/hTZdV739pX.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts20

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts20
Group limit Each team can hold up to 20.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.