Rust Server TrendsSeismic network · station log
Recording Stations11,878 Players98,796 Active3,935 Wipes · 3 h404 48 h

Station OC-1144 · recording

[AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event

Online OC 51.161.216.128:28215 checked 9m ago

monthly wipes moddedcarbonpve
Connect
Players now
4/ 100
4% full
Motion · 24 h
M0.6rising
+4 players on the day
7-day average
7
peak 21
Rank
#1,144
top 5% · #25 in OC
Last wipe
27d ago
monthly schedule
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station OC-1144 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
4of 100 slots
Motion · 24 h
M0.6rising+4 players
Sharpest hour
+3into Thu 04:00 UTC
Peak · 48 h
12most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152017:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers, top 12% in OC. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak
22players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 22, 38 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:35 UTC FW27d ago M1.2rising 22 – running 5

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing OC · groups of 8+ · monthly · 13 on average
5/ 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing OC · groups of 8+ · monthly · 9 on average
2/ 200
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| OC · groups of 8+ · monthly · 2 on average
0/ 50
[AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome OC · groups of 8+ · monthly · 4 on average
0/ 50
[PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay. OC · groups of 8+ · monthly · 3 on average
1/ 30
AUSSIE BOBS MONTHLY PVE NO RAIDING NO DECAY OC · groups of 8+ · monthly · 2 on average
1/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event?

The procedural map on [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event is size 4,500 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event?

No gather rate appears in the name of [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event. At the game's default, groups can have up to 8 players. It plays in roleplay mode, rules for roleplay, with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event right now?

4 of the 100 slots on [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event are filled right now. The seven-day average is 7 players, with a peak of 21. The last 48 hours show their highest activity at 09:00 UTC, averaging 11 players.

How does [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event rank against other Rust servers?

For player hours across the last seven days, [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event takes #1,144 overall and #25 in Oceania, inside the top 5% of all ranked servers.

Operator and location

How reliably does [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event stay online?

As recorded now, [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event is running. The uptime it reports puts its last restart about 20 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event hold a steady tick rate?

The 48-hour average is 99 server fps; 90 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 185,342. Memory use peaked at 7,856 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event run from?

The OC tag is how [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event lists itself in Oceania. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 51.161.216.128:28215 is the address it uses.

Which Rust version is [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event running?

On Linux, [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event?

22 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 38 hours after the wipe.

On what timetable does [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event run its wipes?

At the force wipe each month [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 27 days 23 hours. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event mean?

These are the tags [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^r (Roleplay): A server for roleplay; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; OC (Oceania): In the server browser it appears under Oceania. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event appear?

The Rust Server Trends lists that take in [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event are: Oceania Rust servers, live, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which person or group runs [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event?

One operator most likely runs these: [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event and 5 other servers we track, all publishing a szservers.com hostname.

How to join

What steps get you onto [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event?

To join, enter client.connect 51.161.216.128:28215 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/hTZdV739pX is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^r,OC,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

OC
Oceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.