Station OC-2118 · recording
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|
Online OC 139.99.145.5:28025 checked 14m ago
- Players now
- 5/ 50
- 10% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 2
- peak 11
- Rank
- #2,118
- top 10% · #58 in OC
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 9h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 5of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −3into Mon 12:00 UTC
- Peak · 48 h
- 7most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 28% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
- wipe-day peak
- 8players, last three wipes
Coming wipes
- 8d 9hThu 5 Nov, 19:00 UTCFW
- 36d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 22 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 06:32 UTC26d ago | M0.8▲rising | 8 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
Generated by the game, the map on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| is procedural, size 3,500 with seed 1691757234. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
No gather rate appears in the name of BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|. At the game's default, groups can have up to 8 players. It plays in roleplay mode, rules for roleplay, with towns and jobs. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| right now?
5 of the 50 slots on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| are filled right now. The seven-day average is 2 players, with a peak of 11. The last 48 hours show their highest activity at 10:00 UTC, averaging 6 players.
How does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| rank against other Rust servers?
The last seven days of player hours place BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| at #2,118, in the top 10% of all ranked servers and #58 in Oceania.
Operator and location
How reliably does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| stay online?
As recorded now, BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| is running. The uptime it reports puts its last restart about 5 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| hold a steady tick rate?
Across the last 48 hours it averaged 77 server fps, with a floor of 1. At its highest, it carried 102,745 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,623 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| hosted?
In Oceania BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| lists itself, with the tag OC. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 139.99.145.5:28025.
What build of Rust does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| use?
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
The recent wipes averaged a busiest count of 8 players. The peak on the most recent wipe came 22 hours after the wipe.
On what timetable does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| run its wipes?
Once a month BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 26 days 2 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| mean?
The game's server browser reads the tags BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; OC (Oceania): The server browser files it under Oceania. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| appear?
You will find BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| on the following Rust Server Trends lists: Oceania Rust servers, live, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
You can connect by pressing F1 in Rust and typing client.connect 139.99.145.5:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://store.battleserver.gg.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
