Station OC-2765 · no signal
State of Flux | PVE | Kits | Events | +More
Offline OC 125.236.230.198:28015 checked 20h ago
- Players now
- 2/ 40
- 5% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 8
- Rank
- #2,765
- top 12% · #76 in OC
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 6d 17h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Wed 10:00 UTC
- Peak · 48 h
- 5most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 35% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
- usual gap
- 5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 6players, last three wipes
- crowd held
- 50%else halves by day 4.5
Coming wipes
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 34d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 47 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 01:49 UTC5d ago | M0.8▲rising | 8 | – | running | 1 | |
| Mon 19 Oct, 23:10 UTC10d ago | M0.3▲rising | 3 | held half | 4.1 days | 1 | |
| Fri 16 Oct, 21:38 UTC13d ago | M0.8▲rising | 6 | held half | 3.1 days | 0 | |
| Sat 10 Oct, 23:53 UTC19d ago | M0.8▲rising | 12 | halved by day 3 | 5.9 days | 6 | |
| Thu 1 Oct, 17:49 UTC FW28d ago | M1.2▲rising | 16 | halved by day 6 | 9.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on State of Flux | PVE | Kits | Events | +More?
Generated by the game, the map on State of Flux | PVE | Kits | Events | +More is procedural, size 4,000 with seed 253557. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Nocturne Bay.
Which settings and rules apply on State of Flux | PVE | Kits | Events | +More?
No gather rate appears in the name of State of Flux | PVE | Kits | Events | +More. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on State of Flux | PVE | Kits | Events | +More?
A reading taken now finds State of Flux | PVE | Kits | Events | +More offline; the most recent activity was 20 hours ago. The seven-day average is 1 players, with a peak of 8. The busiest point in the last 48 hours came at 08:00 UTC, averaging 4 players.
How does State of Flux | PVE | Kits | Events | +More rank against other Rust servers?
The last seven days of player hours place State of Flux | PVE | Kits | Events | +More at #2,765, in the top 12% of all ranked servers and #76 in Oceania.
Server details
How reliably does State of Flux | PVE | Kits | Events | +More stay online?
As recorded now, State of Flux | PVE | Kits | Events | +More is not reachable, the last contact having been 20 hours ago. Going by the uptime figure it reports, it restarted about 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 144, or 86% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Does State of Flux | PVE | Kits | Events | +More hold a steady tick rate?
The 48-hour average is 57 server fps; 50 is the lowest observed. The world held up to 161,900 entities at its peak, buildings and deployables included. Its highest memory use was 6,277 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is State of Flux | PVE | Kits | Events | +More hosted?
In Oceania State of Flux | PVE | Kits | Events | +More lists itself, with the tag OC. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 125.236.230.198:28015 is the address it uses.
What build of Rust does State of Flux | PVE | Kits | Events | +More use?
Rust network protocol 2635 and build 168909 on Linux is what State of Flux | PVE | Kits | Events | +More runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on State of Flux | PVE | Kits | Events | +More?
6 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 47 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 4.5 in the wipes where it didn't hold.
How often does State of Flux | PVE | Kits | Events | +More wipe, and on which days?
At the force wipe each month State of Flux | PVE | Kits | Events | +More wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 28 days 7 hours. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on State of Flux | PVE | Kits | Events | +More mean?
These are the tags State of Flux | PVE | Kits | Events | +More publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; OC (Oceania): Oceania is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does State of Flux | PVE | Kits | Events | +More appear?
You will find State of Flux | PVE | Kits | Events | +More on the following Rust Server Trends lists: Oceania Rust servers, live, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind State of Flux | PVE | Kits | Events | +More?
One operator most likely runs these: State of Flux | PVE | Kits | Events | +More and 3 other servers we track, all publishing a sofgame.zone hostname.
How to join
What steps get you onto State of Flux | PVE | Kits | Events | +More?
To join, enter client.connect 125.236.230.198:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://sofgame.zone.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.