Station OC-800 · recording
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
Online OC 51.161.219.6:29013 checked 7m ago
- Players now
- 4/ 200
- 2% full
- Motion · 24 h
- M0.5▼falling
- −3 players on the day
- 7-day average
- 13
- peak 34
- Rank
- #800
- top 4% · #19 in OC
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 6d 22h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 4of 200 slots
- Motion · 24 h
- M0.5▼falling−3 players
- Sharpest hour
- +5into Thu 06:00 UTC
- Peak · 48 h
- 23most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 9% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
- wipe-day peak
- 44players, last three wipes
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 44, 42 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:59 UTC FW28d ago | M1.6▲rising | 44 | – | running | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
The procedural map on [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing is size 4,500 with seed 393537180, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
No gather rate appears in the name of [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing right now?
4 of the 200 slots on [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing are filled right now. Across seven days this server recorded an average of 13 players and a peak of 34. The last 48 hours show their highest activity at 10:00 UTC, averaging 21 players.
How does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing rank against other Rust servers?
For player hours across the last seven days, [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing takes #800 overall and #19 in Oceania, inside the top 4% of all ranked servers.
Operator and location
How reliably does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing stay online?
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing is up at the moment. The uptime it reports puts its last restart about 47 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing perform under load?
Across the last 48 hours it averaged 59 server fps, with a floor of 55. The world held up to 262,965 entities at its peak, buildings and deployables included. Its highest memory use was 8,045 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing run from?
In Oceania [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing lists itself, with the tag OC. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 51.161.219.6:29013 is the address it uses.
Which Rust version is [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing running?
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
On average, the busiest point of its recent wipes drew 44 players. The peak on the most recent wipe came 42 hours after the wipe.
How often does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing wipe, and on which days?
At the force wipe each month [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 28 days 2 hours. Its tags state a monthly wipe schedule.
Tags
What do the server tags on [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing mean?
Tags published by [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): Slots: 200; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; OC (Oceania): In the server browser it appears under Oceania. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing appear?
The Rust Server Trends lists that take in [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing are: Oceania Rust servers, live, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average.
Which person or group runs [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
The same operator most likely runs [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing and the 13 other servers we track that also publish a rustez.com hostname.
Connecting
What steps get you onto [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
Enter client.connect 51.161.219.6:29013 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://rustez.com is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
