Station EA-716 · recording
[SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
Online EA 15.235.216.54:29015 checked 8m ago
- Players now
- 6/ 200
- 3% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 17
- peak 43
- Rank
- #716
- top 3% · #43 in EA
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 6d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 6of 200 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −11into Wed 16:00 UTC
- Peak · 48 h
- 41most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers, top 8% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
- wipe-day peak
- 83players, last three wipes
Coming wipes
- 6d 15hThu 5 Nov, 19:00 UTCFW
- 34d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 83, 44 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:58 UTC FW28d ago | M1.8▲rising | 83 | – | running | 15 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding?
The procedural map on [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding is size 4,500 with seed 875579057, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding?
You will find no gather rate in the name of [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding. Groups hold up to 8 players, which is the default for the game. In pve mode, no combat against other players. The server browser lists it under Community, as a community server. Carbon is the plugin framework it runs. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding?
A reading taken now shows 6 players on [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding, which has 200 slots. The seven-day average is 17 players, with a peak of 43. The last 48 hours show their highest activity at 14:00 UTC, averaging 37 players.
How does [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding rank against other Rust servers?
For player hours across the last seven days, [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding takes #716 overall and #43 in Asia, inside the top 3% of all ranked servers.
Server details
How reliably does [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding stay online?
Right now, you can reach [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding. Going by the uptime figure it reports, it restarted about 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding perform under load?
Its average server fps over the last 48 hours was 57, and it never dropped below 45. Buildings, deployables and all the rest of the world's entities brought it to a high of 313,128. Its highest memory use was 7,905 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding hosted?
The EA tag is how [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding lists itself in Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 15.235.216.54:29015.
Which Rust version is [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding running?
On Linux, [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding?
The recent wipes averaged a busiest count of 83 players. 44 hours after the latest wipe, the crowd peaked.
How often does [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding wipe, and on which days?
The force wipe is the only wipe [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 28 days 10 hours. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding mean?
Tags published by [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): Slots: 200; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): There's no player combat; the world provides the threat; ^y (Carbon): A plugin framework, Carbon, runs here; EA (East Asia): East Asia is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding appear?
You will find [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding on the following Rust Server Trends lists: Rust community servers without the side modes, Rust PvE servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average.
Who is behind [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding?
Both [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding and 13 other servers we track publish a rustez.com hostname, so the same operator most likely runs them.
Connecting
What steps get you onto [SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding?
Enter client.connect 15.235.216.54:29015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://rustez.com/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
