Station NA-851 · recording
US | For all Mankind PVE | No Raiding/Killing/Stealing
Online NA 104.143.3.215:28049 checked 14m ago
- Players now
- 8/ 200
- 4% full
- Motion · 24 h
- M0.7▼falling
- −6 players on the day
- 7-day average
- 12
- peak 30
- Rank
- #851
- top 4% · #138 in NA
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 9d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 8of 200 slots
- Motion · 24 h
- M0.7▼falling−6 players
- Sharpest hour
- −8into Tue 02:00 UTC
- Peak · 48 h
- 25most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
- wipe-day peak
- 29players, last three wipes
Coming wipes
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 29, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW26d ago | M1.4▲rising | 29 | – | running | 5 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on US | For all Mankind PVE | No Raiding/Killing/Stealing?
The procedural map on US | For all Mankind PVE | No Raiding/Killing/Stealing is size 4,250 with seed 1907757397, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on US | For all Mankind PVE | No Raiding/Killing/Stealing?
No gather rate appears in the name of US | For all Mankind PVE | No Raiding/Killing/Stealing. The group limit is 8 players, the game's default. It plays in pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on US | For all Mankind PVE | No Raiding/Killing/Stealing right now?
At this moment, US | For all Mankind PVE | No Raiding/Killing/Stealing records 8 players across 200 slots. Averaged across the last seven days the population was 12 players, reaching a peak of 30. The busiest point in the last 48 hours came at 00:00 UTC, averaging 22 players.
How does US | For all Mankind PVE | No Raiding/Killing/Stealing rank against other Rust servers?
For player hours across the last seven days, US | For all Mankind PVE | No Raiding/Killing/Stealing takes #851 overall and #138 in North America, inside the top 4% of all ranked servers.
Server details
How reliably does US | For all Mankind PVE | No Raiding/Killing/Stealing stay online?
As recorded now, US | For all Mankind PVE | No Raiding/Killing/Stealing is running. Its reported uptime points to a restart about 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does US | For all Mankind PVE | No Raiding/Killing/Stealing hold a steady tick rate?
Its average server fps over the last 48 hours was 30, and it never dropped below 30. At its highest, it carried 184,739 entities: buildings, deployables and the world's other contents. Its highest memory use was 6,082 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does US | For all Mankind PVE | No Raiding/Killing/Stealing run from?
With its NA tag, US | For all Mankind PVE | No Raiding/Killing/Stealing lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 104.143.3.215:28049 is the address it uses.
Which Rust version is US | For all Mankind PVE | No Raiding/Killing/Stealing running?
Rust network protocol 2635 and build 168909 on Linux is what US | For all Mankind PVE | No Raiding/Killing/Stealing runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on US | For all Mankind PVE | No Raiding/Killing/Stealing?
29 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 3 hours after the wipe.
How often does US | For all Mankind PVE | No Raiding/Killing/Stealing wipe, and on which days?
The force wipe is the only wipe US | For all Mankind PVE | No Raiding/Killing/Stealing takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 26 days is how long the current world has been running. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on US | For all Mankind PVE | No Raiding/Killing/Stealing mean?
These are the tags US | For all Mankind PVE | No Raiding/Killing/Stealing publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does US | For all Mankind PVE | No Raiding/Killing/Stealing appear?
These Rust Server Trends lists include US | For all Mankind PVE | No Raiding/Killing/Stealing: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average.
Connecting
How do you connect to US | For all Mankind PVE | No Raiding/Killing/Stealing?
To join, enter client.connect 104.143.3.215:28049 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/NaFYt8JeFF is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
