Rust Server TrendsSeismic network · station log
Recording Stations11,892 Players102,455 Active3,980 Wipes · 3 h459 48 h

Station US-501 · recording

Zombie Land PVE Monthly | Raids | Skills | Custom Maps

Online NA · us4 216.39.241.162:28015 checked 12m ago

monthly wipes moddedoxidepve
Connect
Players now
23/ 100
23% full
Motion · 24 h
M0.9falling
−8 players on the day
7-day average
34
peak 98
Rank
#501
top 2% · #82 in NA
Last wipe
28d ago
monthly schedule
Next wipe
6d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station US-501 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
23of 100 slots
Motion · 24 h
M0.9falling−8 players
Sharpest hour
−15into Wed 09:00 UTC
Peak · 48 h
52most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02040608020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 2% of all ranked servers, top 4% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

wipe-day peak
127players, last three wipes

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 127, 8 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:02 UTC FW28d ago M2.0rising 127 – running 17

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average
34/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 37 on average
32/ 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 36 on average
74/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
18/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
15/ 200
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! NA · groups of 8+ · monthly · 11 on average
12/ 420
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Zombie Land PVE Monthly | Raids | Skills | Custom Maps?

Generated by the game, the map on Zombie Land PVE Monthly | Raids | Skills | Custom Maps is procedural, size 4,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named discord.gg/ZombieLand.

Which settings and rules apply on Zombie Land PVE Monthly | Raids | Skills | Custom Maps?

You will find no gather rate in the name of Zombie Land PVE Monthly | Raids | Skills | Custom Maps. The group limit is 14 players. pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Zombie Land PVE Monthly | Raids | Skills | Custom Maps right now?

23 of the 100 slots on Zombie Land PVE Monthly | Raids | Skills | Custom Maps are filled right now. Across seven days this server recorded an average of 34 players and a peak of 98. Averaged over the last 48 hours, the busiest hour was 02:00 UTC at 47 players.

How does Zombie Land PVE Monthly | Raids | Skills | Custom Maps rank against other Rust servers?

For player hours across the last seven days, Zombie Land PVE Monthly | Raids | Skills | Custom Maps takes #501 overall and #82 in North America, inside the top 2% of all ranked servers.

Operator and location

How reliably does Zombie Land PVE Monthly | Raids | Skills | Custom Maps stay online?

Zombie Land PVE Monthly | Raids | Skills | Custom Maps is up at the moment. Going by the uptime figure it reports, it restarted about 7 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Zombie Land PVE Monthly | Raids | Skills | Custom Maps hold a steady tick rate?

The 48-hour average is 57 server fps; 9 is the lowest observed. The world held up to 267,241 entities at its peak, buildings and deployables included. Memory use peaked at 7,717 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Zombie Land PVE Monthly | Raids | Skills | Custom Maps hosted?

Its region code is us4, and Zombie Land PVE Monthly | Raids | Skills | Custom Maps lists itself in North America with the NA tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 216.39.241.162:28015 is the address it uses.

What build of Rust does Zombie Land PVE Monthly | Raids | Skills | Custom Maps use?

On Windows, Zombie Land PVE Monthly | Raids | Skills | Custom Maps runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Zombie Land PVE Monthly | Raids | Skills | Custom Maps?

The recent wipes averaged a busiest count of 127 players. 8 hours into the latest wipe, the crowd reached its peak.

How often does Zombie Land PVE Monthly | Raids | Skills | Custom Maps wipe, and on which days?

At the force wipe each month Zombie Land PVE Monthly | Raids | Skills | Custom Maps wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 28 days 1 hours. The tags it publishes carry a monthly wipe schedule.

Server tags

What do the server tags on Zombie Land PVE Monthly | Raids | Skills | Custom Maps mean?

The game's server browser reads the tags Zombie Land PVE Monthly | Raids | Skills | Custom Maps publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts14 (Group limit): Each team can hold up to 14; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus4 (Region code): Region code: us4; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Zombie Land PVE Monthly | Raids | Skills | Custom Maps appear?

The Rust Server Trends lists that take in Zombie Land PVE Monthly | Raids | Skills | Custom Maps are: Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 25+ on average.

Who is behind Zombie Land PVE Monthly | Raids | Skills | Custom Maps?

Both Zombie Land PVE Monthly | Raids | Skills | Custom Maps and 2 other servers we track publish a zombieland.io hostname, so the same operator most likely runs them.

How to join

How do you connect to Zombie Land PVE Monthly | Raids | Skills | Custom Maps?

You can connect by pressing F1 in Rust and typing client.connect 216.39.241.162:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. http://Zombieland.io is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rus4,v2635,^m,NA,^p,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts14
Group limit Each team can hold up to 14.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus4
Region code Region code: us4.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.