Rust Server TrendsSeismic network · station log
Recording Stations11,620 Players32,059 Active2,776 Wipes · 3 h73 48 h

Station US-326 · recording

Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps

Online NA · us4 185.199.95.46:28015 checked 12m ago

3x biweekly wipes moddedoxidepve
Connect
Players now
56/ 125
45% full
Motion · 24 h
M1.4rising
+28 players on the day
7-day average
56
peak 126
Rank
#326
top 1% · #63 in NA
Last wipe
16h ago
biweekly schedule
Next wipe
7d 13h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station US-326 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
56of 125 slots
Motion · 24 h
M1.4rising+28 players
Sharpest hour
+38into Wed 19:00 UTC
Peak · 48 h
126most players in any hour
Channel 1 · calibrated

Players

AveragePeakWipe
05010015020006:0014:0022:0007:0020:0004:00Wiped Wed 28 Oct, 13:26 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
02040608006:0014:0022:0007:0020:0004:00Wiped Wed 28 Oct, 13:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 1% of all ranked servers, top 3% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

usual gap
9 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
118players, last three wipes
crowd held
50%else halves by day 7.5

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 8d 9hFri 6 Nov, 14:53 UTC
  3. 17d 10hSun 15 Nov, 16:19 UTC
  4. 26d 12hTue 24 Nov, 17:45 UTC
  5. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 19 OctSat 10 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 109, 13 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 13:26 UTC16h ago – – – – running 6
Mon 19 Oct, 12:00 UTC9d ago M2.0rising 109 halved by day 8 9.1 days 18
Sat 10 Oct, 08:04 UTC18d ago M2.0rising 117 held half 9.2 days 14
Thu 1 Oct, 12:00 UTC27d ago M2.0rising 127 halved by day 7 8.8 days 26
Tue 22 Sep, 11:58 UTC36d ago M2.0rising 121 held half 9 days 17

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps?

The procedural map on Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps is size 4,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name discord.gg/ZombieLand.

Which settings and rules apply on Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps?

3x gather is what Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps runs, judging by its name. 14 players is the most a group can hold. It plays in pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps?

A reading taken now shows 56 players on Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps, which has 125 slots. Averaged across the last seven days the population was 56 players, reaching a peak of 126. The last 48 hours show their highest activity at 00:00 UTC, averaging 116 players.

How does Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps rank against other Rust servers?

Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps is #63 in North America and #326 worldwide on the past week's player hours, within the top 1% of ranked servers.

Server details

How reliably does Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps stay online?

Right now, you can reach Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps. Its reported uptime points to a restart about 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 163, or 97% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps perform under load?

Across the last 48 hours it averaged 59 server fps, with a floor of 39. The world held up to 281,961 entities at its peak, buildings and deployables included. Memory use peaked at 7,365 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps hosted?

Its region code is us4, and Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps lists itself in North America with the NA tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 185.199.95.46:28015 is the address it uses.

What build of Rust does Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps use?

Rust network protocol 2635 and build 168909 on Windows is what Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps?

118 players, on average, was the busiest crowd at its recent wipes. 13 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. By day 7.5 it fell below half in the wipes where it didn't hold.

On what timetable does Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps run its wipes?

Lately the wipes at Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps have come about every 9 days. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 16 hours is how long the current world has been running. Every two weeks it wipes, according to the schedule in its tags.

Tags

What do the server tags on Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps mean?

Tags published by Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp125 (Max players): Slots: 125; ts14 (Group limit): Each team can hold up to 14; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus4 (Region code): You'll see it listed with the region code us4; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps appear?

You will find Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps on the following Rust Server Trends lists: 3x Rust servers, by live population, Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 3x; Players now: At least 50; Average players: 50+ on average.

Who is behind Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps?

Both Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps and 2 other servers we track publish a zombieland.io hostname, so the same operator most likely runs them.

Connecting

What steps get you onto Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps?

You can connect by pressing F1 in Rust and typing client.connect 185.199.95.46:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. http://Zombieland.io is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp125,ptrak,$rus4,v2635,^b,NA,^p,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp125
Max players Slots: 125.
ts14
Group limit Each team can hold up to 14.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus4
Region code You'll see it listed with the region code us4.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.