Station US-7692 · recording
Zombie Land - TEST 1
Online 216.39.241.162:28025 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #7,692
- top 34%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- 15h
- Fri 30 Oct, 08:37 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +0into Thu 14:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 08:37 UTC, in 15h. Every 5 days 8 hours · medium confidence
- usual gap
- 2.8 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 2.5
Coming wipes
- 15hFri 30 Oct, 08:37 UTC
- 5d 23hWed 4 Nov, 16:19 UTC
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 11d 7hTue 10 Nov, 00:01 UTC
- 16d 14hSun 15 Nov, 07:43 UTC
- 21d 22hFri 20 Nov, 15:24 UTC
- 27d 6hWed 25 Nov, 23:06 UTC
- 32d 14hTue 1 Dec, 06:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 00:55 UTC4d ago | M0.3▲rising | 2 | – | running | 0 | |
| Mon 19 Oct, 17:13 UTC9d ago | M0.0▲rising | 1 | held half | 5.3 days | 0 | |
| Wed 14 Oct, 14:43 UTC15d ago | M0.0▲rising | 1 | held half | 5.1 days | 0 | |
| Thu 8 Oct, 15:24 UTC21d ago | M0.0■steady | 1 | halved by day 4 | 6 days | 1 | |
| Wed 7 Oct, 19:03 UTC21d ago | M0.0▲rising | 1 | – | 0.8 days | 0 | |
| Mon 5 Oct, 14:48 UTC24d ago | M0.3▲rising | 2 | halved by day 1 | 2.2 days | 0 | |
| Mon 5 Oct, 02:29 UTC24d ago | M0.3▲rising | 2 | – | 0.5 days | 0 | |
| Thu 1 Oct, 18:03 UTC FW27d ago | M0.0▲rising | 1 | halved by day 1 | 3.4 days | 0 | |
| Wed 30 Sep, 21:51 UTC28d ago | M0.0▲rising | 1 | – | 0.8 days | 0 | |
| Fri 25 Sep, 21:19 UTC33d ago | M0.3▲rising | 2 | held half | 5 days | 0 | |
| Mon 21 Sep, 19:54 UTC37d ago | M0.6▲rising | 4 | held half | 4.1 days | 0 | |
| Sun 20 Sep, 15:25 UTC39d ago | M0.0▲rising | 1 | – | 1.2 days | 0 | |
| Mon 14 Sep, 14:20 UTC45d ago | M0.3▲rising | 2 | halved by day 3 | 6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Zombie Land - TEST 1?
Zombie Land - TEST 1 runs a procedural map of size 4,500 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.
Which settings and rules apply on Zombie Land - TEST 1?
You will find no gather rate in the name of Zombie Land - TEST 1. The group limit is 14 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Zombie Land - TEST 1?
A reading taken now shows 0 players on Zombie Land - TEST 1, which has 50 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 15:00 UTC, averaging 1 players.
How does Zombie Land - TEST 1 rank against other Rust servers?
Over the last seven days, Zombie Land - TEST 1 recorded enough player hours to reach #7,692 worldwide, placing it in the top 34% of all ranked servers.
Server details
How reliably does Zombie Land - TEST 1 stay online?
Zombie Land - TEST 1 is up at the moment. Going by the uptime figure it reports, it restarted about 5 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Zombie Land - TEST 1 hold a steady tick rate?
The 48-hour average is 20 server fps; 20 is the lowest observed. The world held up to 114,701 entities at its peak, buildings and deployables included. Its highest memory use was 4,283 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Zombie Land - TEST 1 run from?
No region is published by Zombie Land - TEST 1, whose region code is us4. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 216.39.241.162:28025.
What build of Rust does Zombie Land - TEST 1 use?
Zombie Land - TEST 1 is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Zombie Land - TEST 1?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 2.5 in the wipes where it didn't hold.
How often does Zombie Land - TEST 1 wipe, and on which days?
About every 2.8 days is how often Zombie Land - TEST 1 has wiped lately. Friday 30 October at 08:37 UTC is when its next wipe is due. 4 days 13 hours is how long the current world has been running.
Server tags
What do the server tags on Zombie Land - TEST 1 mean?
The game's server browser reads the tags Zombie Land - TEST 1 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts14 (Group limit): Teams are capped at 14 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus4 (Region code): Region code: us4; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Zombie Land - TEST 1 appear?
You will find Zombie Land - TEST 1 on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Who is behind Zombie Land - TEST 1?
Both Zombie Land - TEST 1 and 2 other servers we track publish a zombieland.io hostname, so the same operator most likely runs them.
How to join
What steps get you onto Zombie Land - TEST 1?
To join, enter client.connect 216.39.241.162:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to http://Zombieland.io.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.