Rust Server TrendsSeismic network · station log
Recording Stations11,880 Players98,236 Active3,914 Wipes · 3 h395 48 h

Station US-7692 · recording

Zombie Land - TEST 1

Online 216.39.241.162:28025 checked 9m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 2
Rank
#7,692
top 34%
Last wipe
4d ago
no schedule published
Next wipe
15h
Fri 30 Oct, 08:37 UTC
Seismic record · station US-7692 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+0into Thu 14:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0510152017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

a steady gap

Next wipe Friday 30 October, 08:37 UTC, in 15h. Every 5 days 8 hours · medium confidence

usual gap
2.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 2.5

Coming wipes

  1. 15hFri 30 Oct, 08:37 UTC
  2. 5d 23hWed 4 Nov, 16:19 UTC
  3. 7d 2hThu 5 Nov, 19:00 UTCFW
  4. 11d 7hTue 10 Nov, 00:01 UTC
  5. 16d 14hSun 15 Nov, 07:43 UTC
  6. 21d 22hFri 20 Nov, 15:24 UTC
  7. 27d 6hWed 25 Nov, 23:06 UTC
  8. 32d 14hTue 1 Dec, 06:48 UTC

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 00:55 UTC4d ago M0.3rising 2 – running 0
Mon 19 Oct, 17:13 UTC9d ago M0.0rising 1 held half 5.3 days 0
Wed 14 Oct, 14:43 UTC15d ago M0.0rising 1 held half 5.1 days 0
Thu 8 Oct, 15:24 UTC21d ago M0.0steady 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC21d ago M0.0rising 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC24d ago M0.3rising 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC24d ago M0.3rising 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW27d ago M0.0rising 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC28d ago M0.0rising 1 – 0.8 days 0
Fri 25 Sep, 21:19 UTC33d ago M0.3rising 2 held half 5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
152/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
184/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
98/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average
238/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
347/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Zombie Land - TEST 1?

Zombie Land - TEST 1 runs a procedural map of size 4,500 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on Zombie Land - TEST 1?

You will find no gather rate in the name of Zombie Land - TEST 1. The group limit is 14 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Zombie Land - TEST 1?

A reading taken now shows 0 players on Zombie Land - TEST 1, which has 50 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 15:00 UTC, averaging 1 players.

How does Zombie Land - TEST 1 rank against other Rust servers?

Over the last seven days, Zombie Land - TEST 1 recorded enough player hours to reach #7,692 worldwide, placing it in the top 34% of all ranked servers.

Server details

How reliably does Zombie Land - TEST 1 stay online?

Zombie Land - TEST 1 is up at the moment. Going by the uptime figure it reports, it restarted about 5 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Zombie Land - TEST 1 hold a steady tick rate?

The 48-hour average is 20 server fps; 20 is the lowest observed. The world held up to 114,701 entities at its peak, buildings and deployables included. Its highest memory use was 4,283 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Zombie Land - TEST 1 run from?

No region is published by Zombie Land - TEST 1, whose region code is us4. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 216.39.241.162:28025.

What build of Rust does Zombie Land - TEST 1 use?

Zombie Land - TEST 1 is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Zombie Land - TEST 1?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 2.5 in the wipes where it didn't hold.

How often does Zombie Land - TEST 1 wipe, and on which days?

About every 2.8 days is how often Zombie Land - TEST 1 has wiped lately. Friday 30 October at 08:37 UTC is when its next wipe is due. 4 days 13 hours is how long the current world has been running.

Server tags

What do the server tags on Zombie Land - TEST 1 mean?

The game's server browser reads the tags Zombie Land - TEST 1 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts14 (Group limit): Teams are capped at 14 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus4 (Region code): Region code: us4; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Zombie Land - TEST 1 appear?

You will find Zombie Land - TEST 1 on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Who is behind Zombie Land - TEST 1?

Both Zombie Land - TEST 1 and 2 other servers we track publish a zombieland.io hostname, so the same operator most likely runs them.

How to join

What steps get you onto Zombie Land - TEST 1?

To join, enter client.connect 216.39.241.162:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to http://Zombieland.io.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts14
Group limit Teams are capped at 14 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus4
Region code Region code: us4.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.