Station NA-10676 · no signal
[PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing
Offline NA 66.51.99.119:28027 checked 27d ago
- Players now
- 3/ 100
- 3% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #10,676
- top 45% · #1371 in NA
- Last wipe
- 55d ago
- monthly schedule
- Next wipe
- 7d 13h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 3of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
- wipe-day peak
- 9players, last three wipes
Coming wipes
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 24 Sep, 18:28 UTC34d ago | M0.6▲rising | 9 | – | running | 5 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
The procedural map on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing is size 4,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
You will find no gather rate in the name of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing. 30 players is the most a group can hold. It plays in roleplay mode, roleplay rules with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing right now?
A reading taken now finds [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing offline; the most recent activity was 27 days 11 hours ago.
How does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing rank against other Rust servers?
The last seven days of player hours place [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing at #10,676, in the top 45% of all ranked servers and #1,371 in North America.
Operator and location
How reliably does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing stay online?
[PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing is down at the moment; the last recorded contact was 27 days 11 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing hosted?
The NA tag is how [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 66.51.99.119:28027.
What build of Rust does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing use?
On Linux, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
The recent wipes averaged a busiest count of 9 players. The peak on the most recent wipe came 5 hours after the wipe.
On what timetable does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing run its wipes?
The force wipe is the only wipe [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 55 days 10 hours. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing mean?
Tags published by [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server has 100 slots; ts30 (Group limit): Teams are capped at 30 players; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^r (Roleplay): This is a roleplay server; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing appear?
You will find [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends, Rust zombie servers, by recorded population and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
Both [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing and 3 other servers we track publish a relicpve.com hostname, so the same operator most likely runs them.
How to join
How do you connect to [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
You can connect by pressing F1 in Rust and typing client.connect 66.51.99.119:28027 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://relicpve.com is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
