Rust Server TrendsSeismic network · station log
Recording Stations11,635 Players30,176 Active2,756 Wipes · 3 h70 48 h

Station NA-10676 · no signal

[PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing

Offline NA 66.51.99.119:28027 checked 27d ago

monthly wipes moddedoxidepve
Connect
Players now
3/ 100
3% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#10,676
top 45% · #1371 in NA
Last wipe
55d ago
monthly schedule
Next wipe
7d 13h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-10676 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
3of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 45% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

wipe-day peak
9players, last three wipes

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 24 Sep, 18:28 UTC34d ago M0.6rising 9 – running 5

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average
39/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
35/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
44/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 32 on average
69/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
19/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
8/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

The procedural map on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing is size 4,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

You will find no gather rate in the name of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing. 30 players is the most a group can hold. It plays in roleplay mode, roleplay rules with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing right now?

A reading taken now finds [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing offline; the most recent activity was 27 days 11 hours ago.

How does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing rank against other Rust servers?

The last seven days of player hours place [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing at #10,676, in the top 45% of all ranked servers and #1,371 in North America.

Operator and location

How reliably does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing stay online?

[PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing is down at the moment; the last recorded contact was 27 days 11 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing hosted?

The NA tag is how [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 66.51.99.119:28027.

What build of Rust does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing use?

On Linux, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

The recent wipes averaged a busiest count of 9 players. The peak on the most recent wipe came 5 hours after the wipe.

On what timetable does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing run its wipes?

The force wipe is the only wipe [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 55 days 10 hours. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing mean?

Tags published by [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server has 100 slots; ts30 (Group limit): Teams are capped at 30 players; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^r (Roleplay): This is a roleplay server; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing appear?

You will find [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends, Rust zombie servers, by recorded population and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Who is behind [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

Both [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing and 3 other servers we track publish a relicpve.com hostname, so the same operator most likely runs them.

How to join

How do you connect to [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

You can connect by pressing F1 in Rust and typing client.connect 66.51.99.119:28027 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://relicpve.com is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^m,^r,NA,^p,gmvanilla,cs165217,ts30,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players The server has 100 slots.
ts30
Group limit Teams are capped at 30 players.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.