Rust Server TrendsSeismic network · station log
Recording Stations11,608 Players34,356 Active2,818 Wipes · 3 h71 48 h

Station NA-1171 · recording

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Online NA 66.51.99.119:28015 checked 9m ago

monthly wipes moddedoxidepve
Connect
Players now
3/ 100
3% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
7
peak 19
Rank
#1,171
top 5% · #171 in NA
Last wipe
6d ago
monthly schedule
Next wipe
7d 12h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-1171 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
3of 100 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−4into Wed 22:00 UTC
Peak · 48 h
16most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152007:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

wipe-day peak
16players, last three wipes

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 18:31 UTC6d ago M1.1rising 16 – running 4

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average
31/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
28/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
25/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 33 on average
66/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
20/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
4/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Generated by the game, the map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is procedural, size 4,500 with seed 1722427781. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing gives no gather rate. 30 players is the most a group can hold. It plays in roleplay mode, jobs and towns under roleplay rules. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing right now?

At this moment, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing records 3 players across 100 slots. Across seven days this server recorded an average of 7 players and a peak of 19. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 15 players.

How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing rank against other Rust servers?

The last seven days of player hours place [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at #1,171, in the top 5% of all ranked servers and #171 in North America.

Server details

How reliably does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing stay online?

As recorded now, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is running. The uptime it reports puts its last restart about 2 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 1 October 2026 is when Rust Server Trends first recorded it.

Does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing hold a steady tick rate?

The 48-hour average is 60 server fps; 59 is the lowest observed. The world held up to 127,390 entities at its peak, buildings and deployables included. It reached a ceiling of 6,254 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run from?

The NA tag is how [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 66.51.99.119:28015 is the address it uses.

Which Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing running?

Rust network protocol 2635 and build 168909 on Linux is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

16 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 46 hours after the wipe.

How often does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe, and on which days?

Once a month [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 6 days 12 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing mean?

The game's server browser reads the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts30 (Group limit): Teams are capped at 30 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appear?

These Rust Server Trends lists include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends, Rust zombie servers, by recorded population and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Which person or group runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Both [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track publish a relicpve.com hostname, so the same operator most likely runs them.

Join the server

How do you connect to [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

To join, enter client.connect 66.51.99.119:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://relicpve.com.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts30
Group limit Teams are capped at 30 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.