Rust Server TrendsSeismic network · station log
Recording Stations11,595 Players34,643 Active2,837 Wipes · 3 h64 48 h

Station EU-520 · recording

[PvE] Relic Europe | No Killing | No Raiding | No Decay

Online EU 64.40.9.219:28017 checked 9m ago

monthly wipes moddedoxidepve
Connect
Players now
9/ 200
4% full
Motion · 24 h
M0.2falling
−2 players on the day
7-day average
30
peak 74
Rank
#520
top 2% · #249 in EU
Last wipe
5d ago
monthly schedule
Next wipe
8d 14h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-520 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
9of 200 slots
Motion · 24 h
M0.2falling−2 players
Sharpest hour
−13into Mon 22:00 UTC
Peak · 48 h
53most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02040608005:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 2% of all ranked servers, top 9% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

usual gap
21 daysbetween real wipes
wipe-day peak
69players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 8d 14hThu 5 Nov, 19:00 UTCFW
  2. 36d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 1 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 74, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 18:24 UTC5d ago M1.7rising 74 – running 28
Thu 1 Oct, 18:18 UTC FW26d ago M1.7rising 64 held half 21 days 13

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 36 on average
6/ 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 32 on average
6/ 140
[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 28 on average
2/ 150
Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet EU · no group limit · 1x · monthly · 25 on average
4/ 100
Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] EU · groups of 8+ · monthly · 17 on average
9/ 75
[EU] RustEZ Survival PvE | No Decay | No Raiding | No Killing EU · groups of 8+ · monthly · 16 on average
5/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [PvE] Relic Europe | No Killing | No Raiding | No Decay?

Generated by the game, the map on [PvE] Relic Europe | No Killing | No Raiding | No Decay is procedural, size 4,500 with seed 1994412. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [PvE] Relic Europe | No Killing | No Raiding | No Decay?

The name of [PvE] Relic Europe | No Killing | No Raiding | No Decay gives no gather rate. The group limit is 30 players. In roleplay mode, rules for roleplay, with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on [PvE] Relic Europe | No Killing | No Raiding | No Decay right now?

At this moment, [PvE] Relic Europe | No Killing | No Raiding | No Decay records 9 players across 200 slots. The seven-day average is 30 players, with a peak of 74. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 46 players.

How does [PvE] Relic Europe | No Killing | No Raiding | No Decay rank against other Rust servers?

For player hours across the last seven days, [PvE] Relic Europe | No Killing | No Raiding | No Decay takes #520 overall and #249 in Europe, inside the top 2% of all ranked servers.

Operator and location

How reliably does [PvE] Relic Europe | No Killing | No Raiding | No Decay stay online?

As recorded now, [PvE] Relic Europe | No Killing | No Raiding | No Decay is running. The uptime it reports puts its last restart about 45 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does [PvE] Relic Europe | No Killing | No Raiding | No Decay hold a steady tick rate?

The 48-hour average is 75 server fps; 51 is the lowest observed. At its highest, it carried 195,568 entities: buildings, deployables and the world's other contents. Its highest memory use was 8,523 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [PvE] Relic Europe | No Killing | No Raiding | No Decay run from?

The EU tag is how [PvE] Relic Europe | No Killing | No Raiding | No Decay lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 64.40.9.219:28017.

What build of Rust does [PvE] Relic Europe | No Killing | No Raiding | No Decay use?

On Linux, [PvE] Relic Europe | No Killing | No Raiding | No Decay runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on [PvE] Relic Europe | No Killing | No Raiding | No Decay?

69 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 2 hours after the wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what timetable does [PvE] Relic Europe | No Killing | No Raiding | No Decay run its wipes?

At the force wipe each month [PvE] Relic Europe | No Killing | No Raiding | No Decay wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 5 days 10 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on [PvE] Relic Europe | No Killing | No Raiding | No Decay mean?

The game's server browser reads the tags [PvE] Relic Europe | No Killing | No Raiding | No Decay publishes: gmrust (Game mode): Survival in standard Rust; mp200 (Max players): 200 slots are available; ts30 (Group limit): Each team can hold up to 30; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [PvE] Relic Europe | No Killing | No Raiding | No Decay appear?

The Rust Server Trends lists that take in [PvE] Relic Europe | No Killing | No Raiding | No Decay are: EU Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust roleplay server trends. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Average players: 25+ on average.

Which person or group runs [PvE] Relic Europe | No Killing | No Raiding | No Decay?

Both [PvE] Relic Europe | No Killing | No Raiding | No Decay and 3 other servers we track publish a relicpve.com hostname, so the same operator most likely runs them.

How to join

How do you connect to [PvE] Relic Europe | No Killing | No Raiding | No Decay?

You can connect by pressing F1 in Rust and typing client.connect 64.40.9.219:28017 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://relicpve.com is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^r,EU,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp200
Max players 200 slots are available.
ts30
Group limit Each team can hold up to 30.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.