Station EU-520 · recording
[PvE] Relic Europe | No Killing | No Raiding | No Decay
Online EU 64.40.9.219:28017 checked 9m ago
- Players now
- 9/ 200
- 4% full
- Motion · 24 h
- M0.2▼falling
- −2 players on the day
- 7-day average
- 30
- peak 74
- Rank
- #520
- top 2% · #249 in EU
- Last wipe
- 5d ago
- monthly schedule
- Next wipe
- 8d 14h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 9of 200 slots
- Motion · 24 h
- M0.2▼falling−2 players
- Sharpest hour
- −13into Mon 22:00 UTC
- Peak · 48 h
- 53most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 2% of all ranked servers, top 9% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
- usual gap
- 21 daysbetween real wipes
- wipe-day peak
- 69players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- 8d 14hThu 5 Nov, 19:00 UTCFW
- 36d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 74, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 18:24 UTC5d ago | M1.7▲rising | 74 | – | running | 28 | |
| Thu 1 Oct, 18:18 UTC FW26d ago | M1.7▲rising | 64 | held half | 21 days | 13 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
Generated by the game, the map on [PvE] Relic Europe | No Killing | No Raiding | No Decay is procedural, size 4,500 with seed 1994412. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
The name of [PvE] Relic Europe | No Killing | No Raiding | No Decay gives no gather rate. The group limit is 30 players. In roleplay mode, rules for roleplay, with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on [PvE] Relic Europe | No Killing | No Raiding | No Decay right now?
At this moment, [PvE] Relic Europe | No Killing | No Raiding | No Decay records 9 players across 200 slots. The seven-day average is 30 players, with a peak of 74. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 46 players.
How does [PvE] Relic Europe | No Killing | No Raiding | No Decay rank against other Rust servers?
For player hours across the last seven days, [PvE] Relic Europe | No Killing | No Raiding | No Decay takes #520 overall and #249 in Europe, inside the top 2% of all ranked servers.
Operator and location
How reliably does [PvE] Relic Europe | No Killing | No Raiding | No Decay stay online?
As recorded now, [PvE] Relic Europe | No Killing | No Raiding | No Decay is running. The uptime it reports puts its last restart about 45 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does [PvE] Relic Europe | No Killing | No Raiding | No Decay hold a steady tick rate?
The 48-hour average is 75 server fps; 51 is the lowest observed. At its highest, it carried 195,568 entities: buildings, deployables and the world's other contents. Its highest memory use was 8,523 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does [PvE] Relic Europe | No Killing | No Raiding | No Decay run from?
The EU tag is how [PvE] Relic Europe | No Killing | No Raiding | No Decay lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 64.40.9.219:28017.
What build of Rust does [PvE] Relic Europe | No Killing | No Raiding | No Decay use?
On Linux, [PvE] Relic Europe | No Killing | No Raiding | No Decay runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
69 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 2 hours after the wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
On what timetable does [PvE] Relic Europe | No Killing | No Raiding | No Decay run its wipes?
At the force wipe each month [PvE] Relic Europe | No Killing | No Raiding | No Decay wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 5 days 10 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on [PvE] Relic Europe | No Killing | No Raiding | No Decay mean?
The game's server browser reads the tags [PvE] Relic Europe | No Killing | No Raiding | No Decay publishes: gmrust (Game mode): Survival in standard Rust; mp200 (Max players): 200 slots are available; ts30 (Group limit): Each team can hold up to 30; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [PvE] Relic Europe | No Killing | No Raiding | No Decay appear?
The Rust Server Trends lists that take in [PvE] Relic Europe | No Killing | No Raiding | No Decay are: EU Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust roleplay server trends. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Average players: 25+ on average.
Which person or group runs [PvE] Relic Europe | No Killing | No Raiding | No Decay?
Both [PvE] Relic Europe | No Killing | No Raiding | No Decay and 3 other servers we track publish a relicpve.com hostname, so the same operator most likely runs them.
How to join
How do you connect to [PvE] Relic Europe | No Killing | No Raiding | No Decay?
You can connect by pressing F1 in Rust and typing client.connect 64.40.9.219:28017 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://relicpve.com is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
