Rust Server TrendsSeismic network · station log
Recording Stations11,880 Players96,217 Active4,117 Wipes · 3 h160 48 h

Station FR-15369 · recording

1

Online 31.192.109.94:35015 checked 8m ago

moddedoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,369
top 70%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station FR-15369 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

020040060080019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 11:50 UTC25d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
1297/ 1500
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 208 on average
370/ 475
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 79 on average
163/ 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 55 on average
101/ 200
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 34 on average
66/ 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average
35/ 75
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 1?

The procedural map on 1 is size 1,000 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.

Which settings and rules apply on 1?

The name of 1 gives no gather rate. 10 players is the most a group can hold. It plays in minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on 1?

A reading taken now shows 0 players on 1, which has 200 slots. Averaged across the last seven days, the population was 0 players.

How does 1 rank against other Rust servers?

Over the last seven days, 1 recorded enough player hours to reach #15,369 worldwide, placing it in the top 70% of all ranked servers.

Server facts

How reliably does 1 stay online?

Right now, you can reach 1. The uptime it reports puts its last restart about 10 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does 1 hold a steady tick rate?

Across the last 48 hours it averaged 510 server fps, with a floor of 490. Buildings, deployables and all the rest of the world's entities brought it to a high of 449. It reached a ceiling of 711 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is 1 hosted?

Its region code is fra, and 1 publishes no region. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 31.192.109.94:35015.

What build of Rust does 1 use?

1 is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on 1?

On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does 1 run its wipes?

Too few wipes of 1 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 25 days 6 hours.

Server tags

What do the server tags on 1 mean?

Tags published by 1 and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): 200 slots are available; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rfra (Region code): You'll see it listed with the region code fra; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 1 appear?

These Rust Server Trends lists include 1: Modded Rust servers, tracked live and Rust battlefield servers. You will find it under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which person or group runs 1?

One operator most likely runs these: 1 and 13 other servers we track, all publishing a cybersportrust.ru hostname.

How to join

What steps get you onto 1?

To join, enter client.connect 31.192.109.94:35015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$rfra,v2635,^e,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp200
Max players 200 slots are available.
ts10
Group limit The team limit is 10.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rfra
Region code You'll see it listed with the region code fra.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.
^i
Battlefield High rates and kits for fast PvP.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.