Rust Server TrendsSeismic network · station log
Recording Stations11,646 Players40,469 Active2,963 Wipes · 3 h85 48 h

Station FR-15411 · recording

CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS

Online 31.192.109.94:32015 checked 9m ago

moddedoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,411
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station FR-15411 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

020040060080003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 11:48 UTC25d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
360/ 450
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 212 on average
36/ 400
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 80 on average
32/ 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 58 on average
19/ 200
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 35 on average
10/ 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average
10/ 50
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?

CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS runs a procedural map of size 2,000 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?

The name of CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS gives no gather rate. 10 players is the most a group can hold. minigames & battle royale is the game mode, battle royale, arenas, parkour and Bedwars. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS right now?

A reading taken now shows 0 players on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS, which has 200 slots. Averaged across the last seven days, the population was 0 players.

How does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS rank against other Rust servers?

Over the last seven days, CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS recorded enough player hours to reach #15,411 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS stay online?

CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS is up at the moment. Going by the uptime figure it reports, it restarted about 4 days 13 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS hold a steady tick rate?

The 48-hour average is 510 server fps; 462 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 1,734. Memory use peaked at 2,934 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS run from?

Its region code is fra, and CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS publishes no region. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 31.192.109.94:32015 is the address it uses.

Which Rust version is CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS running?

CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS wipe, and on which days?

On record so far are too few of CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 14 hours is how long the current world has been running.

Lists and tags

What do the server tags on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS mean?

These are the tags CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): 200 slots are available; ts10 (Group limit): Each team can hold up to 10; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rfra (Region code): The region code for this server is fra; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS appear?

You will find CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust battlefield servers. You will find it under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which person or group runs CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?

Both CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS and 13 other servers we track publish a cybersportrust.ru hostname, so the same operator most likely runs them.

Connecting

What steps get you onto CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?

Enter client.connect 31.192.109.94:32015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://kzvrust.com.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$rfra,v2635,^e,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp200
Max players 200 slots are available.
ts10
Group limit Each team can hold up to 10.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rfra
Region code The region code for this server is fra.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^i
Battlefield High rates and kits for fast PvP.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.