Rust Server TrendsSeismic network · station log
Recording Stations11,875 Players95,389 Active3,882 Wipes · 3 h387 48 h

Station FR-15341 · no signal

CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS

Offline 31.192.109.94:28315 checked 5d ago

moddedoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station FR-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 200 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.5 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 11:23 UTC6d ago M0.0steady 0 – running 0
Tue 20 Oct, 15:54 UTC9d ago M0.0steady 0 – – 2.8 days 0
Thu 8 Oct, 11:31 UTC21d ago M0.0steady 0 – 12.2 days 0
Wed 7 Oct, 12:56 UTC22d ago M0.0steady 0 – 0.9 days 0
Sat 3 Oct, 06:44 UTC26d ago M0.0steady 0 – 4.3 days 0
Fri 2 Oct, 11:51 UTC27d ago M0.0steady 0 – 0.8 days 0
Tue 29 Sep, 11:23 UTC30d ago M0.0steady 0 – 3 days 0
Mon 28 Sep, 16:49 UTC30d ago M0.0steady 0 – 0.8 days 0
Sat 26 Sep, 12:11 UTC33d ago M0.0steady 0 – 2.2 days 0
Fri 18 Sep, 06:55 UTC41d ago M0.0steady 0 – 8.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?

Generated by the game, the map on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS is procedural, size 2,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?

No gather rate appears in the name of CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS. 10 players is the most a group can hold. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS right now?

CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS is not responding at this moment and is offline, last seen 5 days 14 hours ago. The population averaged 0 players over the past week.

How does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS rank against other Rust servers?

Over the last seven days, CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS recorded enough player hours to reach #15,341 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS stay online?

CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS is down at the moment; the last recorded contact was 5 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 16, or 10% of the time. On 14 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS hosted?

No region comes from CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS, though its region code is fra. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 31.192.109.94:28315.

What build of Rust does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS use?

CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?

0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS run its wipes?

No next wipe can be predicted for CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 6 days 4 hours.

Lists and tags

What do the server tags on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS mean?

Tags published by CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp200 (Max players): Slots: 200; ts10 (Group limit): Teams are capped at 10 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rfra (Region code): You'll see it listed with the region code fra; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS appear?

The Rust Server Trends lists that take in CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS are: Modded Rust servers, tracked live and Rust battlefield servers. On the server list, the filters it matches are: Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which person or group runs CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?

Both CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS and 13 other servers we track publish a cybersportrust.ru hostname, so the same operator most likely runs them.

Join the server

How do you connect to CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?

To join, enter client.connect 31.192.109.94:28315 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://kzvrust.com.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$rfra,v2635,^e,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp200
Max players Slots: 200.
ts10
Group limit Teams are capped at 10 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rfra
Region code You'll see it listed with the region code fra.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.