Rust Server TrendsSeismic network · station log
Recording Stations11,737 Players52,204 Active3,347 Wipes · 3 h125 48 h

Station XX-648 · recording

[US East] Facepunch Primitive 1

Online 40.160.19.53:28015 checked 10m ago

official monthly wipes
Connect
Players now
27/ 400
7% full
Motion · 24 h
M0.5falling
−3 players on the day
7-day average
21
peak 45
Rank
#648
top 3%
Last wipe
27d ago
monthly schedule
Next wipe
7d 19h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-648 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
27of 400 slots
Motion · 24 h
M0.5falling−3 players
Sharpest hour
−10into Wed 19:00 UTC
Peak · 48 h
43most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02040608000:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

wipe-day peak
76players, last three wipes

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 76, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:39 UTC FW27d ago M1.8rising 76 – running 14

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com Primitive | Bow / Melee | Medieval NA · groups of 16+ · biweekly · 1 on average
0/ 50
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average
7/ 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average
5/ 100
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average
7/ 120
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [US East] Facepunch Primitive 1?

The procedural map on [US East] Facepunch Primitive 1 is size 4,250 with seed 135398213, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [US East] Facepunch Primitive 1?

You will find no gather rate in the name of [US East] Facepunch Primitive 1. The group limit is 8 players, the game's default. primitive is the game mode, guns are absent; bows, spears and melee remain. You can raid and fight other players here. It appears in the Official tab in the game. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on [US East] Facepunch Primitive 1?

A reading taken now shows 27 players on [US East] Facepunch Primitive 1, which has 400 slots. Across seven days this server recorded an average of 21 players and a peak of 45. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 37 players.

How does [US East] Facepunch Primitive 1 rank against other Rust servers?

The last seven days of player hours place [US East] Facepunch Primitive 1 at #648, in the top 3% of all ranked servers.

Server facts

How reliably does [US East] Facepunch Primitive 1 stay online?

[US East] Facepunch Primitive 1 is up at the moment. Its reported uptime points to a restart about 10 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does [US East] Facepunch Primitive 1 perform under load?

The 48-hour average is 213 server fps; 174 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 157,617. Its highest memory use was 6,621 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [US East] Facepunch Primitive 1 run from?

The name of [US East] Facepunch Primitive 1 points to North America, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 40.160.19.53:28015.

What build of Rust does [US East] Facepunch Primitive 1 use?

[US East] Facepunch Primitive 1 is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [US East] Facepunch Primitive 1?

The recent wipes averaged a busiest count of 76 players. 5 hours after the latest wipe, the crowd peaked.

How often does [US East] Facepunch Primitive 1 wipe, and on which days?

At the force wipe each month [US East] Facepunch Primitive 1 wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 6 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on [US East] Facepunch Primitive 1 mean?

Tags published by [US East] Facepunch Primitive 1 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmprimitive (Game mode): This is primitive mode: bows, spears and melee, no guns; mp400 (Max players): Slots: 400; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^t (Tutorial on): This server offers Facepunch's tutorial to new players; sc2 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [US East] Facepunch Primitive 1 appear?

These Rust Server Trends lists include [US East] Facepunch Primitive 1: Rust servers with the tutorial, Official Rust servers, Primitive Rust servers, live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: No plugins at all; Game mode: Primitive; Server tag: Monthly ^m and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

Which person or group runs [US East] Facepunch Primitive 1?

Both [US East] Facepunch Primitive 1 and 124 other servers we track publish a playrust.com hostname, so the same operator most likely runs them.

Connecting

How do you connect to [US East] Facepunch Primitive 1?

To join, enter client.connect 40.160.19.53:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^t,gmprimitive,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmprimitive
Game mode This is primitive mode: bows, spears and melee, no guns.
mp400
Max players Slots: 400.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^t
Tutorial on This server offers Facepunch's tutorial to new players.

Other

sc2
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.