Rust Server TrendsSeismic network · station log
Recording Stations11,693 Players37,607 Active2,934 Wipes · 3 h91 48 h

Station NA-3028 · recording

RustForNoobs.com Primitive | Bow / Melee | Medieval

Online NA 64.40.8.62:28019 checked 13m ago

biweekly wipes moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.3falling
−2 players on the day
7-day average
1
peak 7
Rank
#3,028
top 14% · #501 in NA
Last wipe
5d ago
biweekly schedule
Next wipe
7d 16h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-3028 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.3falling−2 players
Sharpest hour
+2into Wed 12:00 UTC
Peak · 48 h
5most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246803:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

usual gap
9.3 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
5players, last three wipes
crowd held
60%else halves by day 4

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 8d 8hFri 6 Nov, 11:17 UTC
  3. 14d 19hThu 12 Nov, 21:54 UTC
  4. 22d 8hFri 20 Nov, 11:17 UTC
  5. 35d 16hThu 3 Dec, 19:00 UTCFW
  6. 36d 8hFri 4 Dec, 11:17 UTC
  7. 42d 19hThu 10 Dec, 21:54 UTC

The first 48 hours of its last wipes

Fri 23 OctThu 15 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 35 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 11:17 UTC5d ago M0.8rising 6 – running 0
Thu 15 Oct, 21:54 UTC13d ago M0.3rising 4 held half 7.6 days 2
Fri 9 Oct, 11:17 UTC19d ago M0.6rising 4 held half 6.4 days 0
Thu 1 Oct, 17:49 UTC FW27d ago M0.7rising 5 halved by day 3 7.7 days 0
Fri 25 Sep, 11:18 UTC33d ago M0.6rising 4 held half 6.3 days 0
Thu 17 Sep, 21:54 UTC41d ago M0.5rising 3 halved by day 5 7.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 21 on average
26/ 400
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average
6/ 120
[EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 16 on average
3/ 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average
5/ 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average
7/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RustForNoobs.com Primitive | Bow / Melee | Medieval?

RustForNoobs.com Primitive | Bow / Melee | Medieval runs a procedural map of size 3,500 with seed 23241, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is RustForNoobs Generated Maps.

Which settings and rules apply on RustForNoobs.com Primitive | Bow / Melee | Medieval?

No gather rate appears in the name of RustForNoobs.com Primitive | Bow / Melee | Medieval. The group limit is 16 players. In primitive mode, bows, spears and melee instead of guns. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on RustForNoobs.com Primitive | Bow / Melee | Medieval right now?

0 of the 50 slots on RustForNoobs.com Primitive | Bow / Melee | Medieval are filled right now. Averaged across the last seven days the population was 1 players, reaching a peak of 7. The last 48 hours show their highest activity at 15:00 UTC, averaging 4 players.

How does RustForNoobs.com Primitive | Bow / Melee | Medieval rank against other Rust servers?

RustForNoobs.com Primitive | Bow / Melee | Medieval is #501 in North America and #3,028 worldwide on the past week's player hours, within the top 14% of ranked servers.

Server details

How reliably does RustForNoobs.com Primitive | Bow / Melee | Medieval stay online?

Right now, you can reach RustForNoobs.com Primitive | Bow / Melee | Medieval. Going by the uptime figure it reports, it restarted about 13 hours ago. 166 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does RustForNoobs.com Primitive | Bow / Melee | Medieval hold a steady tick rate?

The 48-hour average is 42 server fps; 10 is the lowest observed. The world held up to 86,188 entities at its peak, buildings and deployables included. It reached a ceiling of 4,204 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does RustForNoobs.com Primitive | Bow / Melee | Medieval run from?

In North America RustForNoobs.com Primitive | Bow / Melee | Medieval lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 64.40.8.62:28019.

Which Rust version is RustForNoobs.com Primitive | Bow / Melee | Medieval running?

Rust network protocol 2635 and build 168909 on Windows is what RustForNoobs.com Primitive | Bow / Melee | Medieval runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on RustForNoobs.com Primitive | Bow / Melee | Medieval?

The recent wipes averaged a busiest count of 5 players. 35 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.

How often does RustForNoobs.com Primitive | Bow / Melee | Medieval wipe, and on which days?

every 4 weeks on Thursday at 21:54 and every other Friday at 11:17 UTC is how RustForNoobs.com Primitive | Bow / Melee | Medieval wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 5 days 15 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.

Tags

What do the server tags on RustForNoobs.com Primitive | Bow / Melee | Medieval mean?

These are the tags RustForNoobs.com Primitive | Bow / Melee | Medieval publishes for the browser to read: gmprimitive (Game mode): You'll find no guns in primitive mode, only bows, spears and melee; mp50 (Max players): Slots: 50; ts16 (Group limit): The team limit is 16; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustForNoobs.com Primitive | Bow / Melee | Medieval appear?

You will find RustForNoobs.com Primitive | Bow / Melee | Medieval on the following Rust Server Trends lists: Beginner Rust servers: live trends, Modded Rust servers, tracked live, Primitive Rust servers, live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Primitive; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Which person or group runs RustForNoobs.com Primitive | Bow / Melee | Medieval?

One operator most likely runs these: RustForNoobs.com Primitive | Bow / Melee | Medieval and 51 other servers we track, all publishing a rustfornoobs.com hostname.

Join the server

What steps get you onto RustForNoobs.com Primitive | Bow / Melee | Medieval?

Enter client.connect 64.40.8.62:28019 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://rustfornoobs.com.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,gmprimitive,cs168909,ts16,^o^z

Game

gmprimitive
Game mode You'll find no guns in primitive mode, only bows, spears and melee.
mp50
Max players Slots: 50.
ts16
Group limit The team limit is 16.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.