Rust Server TrendsSeismic network · station log
Recording Stations11,887 Players99,467 Active3,953 Wipes · 3 h406 48 h

Station XX-9181 · recording

UKN.GG - AU Sandbox - Creative | Build | Noclip

Online 139.99.144.117:28019 checked 11m ago

moddedcarbon
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#9,181
top 41%
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-9181 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
11players, last three wipes

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 8 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 19 Sep, 22:08 UTC39d ago M1.0rising 11 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
40/ 150
Intoxicated AU Sandbox - Creative | Build | Noclip OC · groups of 8+ · 5 on average
4/ 100
196/ 999
104/ 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
2/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
38/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on UKN.GG - AU Sandbox - Creative | Build | Noclip?

The procedural map on UKN.GG - AU Sandbox - Creative | Build | Noclip is size 3,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name UKN Map.

Which settings and rules apply on UKN.GG - AU Sandbox - Creative | Build | Noclip?

The name of UKN.GG - AU Sandbox - Creative | Build | Noclip gives no gather rate. The group limit is 1000 players. It plays in build & creative mode, building in a sandbox, and no gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on UKN.GG - AU Sandbox - Creative | Build | Noclip right now?

A reading taken now shows 0 players on UKN.GG - AU Sandbox - Creative | Build | Noclip, which has 200 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2.

How does UKN.GG - AU Sandbox - Creative | Build | Noclip rank against other Rust servers?

Over the last seven days, UKN.GG - AU Sandbox - Creative | Build | Noclip recorded enough player hours to reach #9,181 worldwide, placing it in the top 41% of all ranked servers.

Server details

How reliably does UKN.GG - AU Sandbox - Creative | Build | Noclip stay online?

As recorded now, UKN.GG - AU Sandbox - Creative | Build | Noclip is running. Its reported uptime points to a restart about 9 days 21 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does UKN.GG - AU Sandbox - Creative | Build | Noclip perform under load?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. Buildings, deployables and all the rest of the world's entities brought it to a high of 9,598. Memory use peaked at 2,671 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does UKN.GG - AU Sandbox - Creative | Build | Noclip run from?

No region tag comes from UKN.GG - AU Sandbox - Creative | Build | Noclip, though the name points to Oceania. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 139.99.144.117:28019 is the address it uses.

Which Rust version is UKN.GG - AU Sandbox - Creative | Build | Noclip running?

Rust network protocol 2634 and build 166652 on Windows is what UKN.GG - AU Sandbox - Creative | Build | Noclip runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on UKN.GG - AU Sandbox - Creative | Build | Noclip?

11 players, on average, was the busiest crowd at its recent wipes. 8 hours into the latest wipe, the crowd reached its peak.

On what timetable does UKN.GG - AU Sandbox - Creative | Build | Noclip run its wipes?

Too few wipes of UKN.GG - AU Sandbox - Creative | Build | Noclip are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 9 days 17 hours.

Server tags

What do the server tags on UKN.GG - AU Sandbox - Creative | Build | Noclip mean?

Tags published by UKN.GG - AU Sandbox - Creative | Build | Noclip and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): The server has 200 slots; ts1000 (Group limit): Teams are capped at 1000 players; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^k (Build server): Design and practise your bases here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does UKN.GG - AU Sandbox - Creative | Build | Noclip appear?

The Rust Server Trends lists that take in UKN.GG - AU Sandbox - Creative | Build | Noclip are: Oceania Rust servers, live, Modded Rust servers, tracked live, Rust aim training servers, live, Rust build and creative servers, live and Rust creative servers. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which person or group runs UKN.GG - AU Sandbox - Creative | Build | Noclip?

One operator most likely runs these: UKN.GG - AU Sandbox - Creative | Build | Noclip and 14 other servers we track, all publishing a ukn.gg hostname.

Connecting

What steps get you onto UKN.GG - AU Sandbox - Creative | Build | Noclip?

Enter client.connect 139.99.144.117:28019 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://ukn.gg is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^z,^y,^c,^k,gmrust,cs166652,ts1000

Game

gmrust
Game mode You'll find standard Rust survival here.
mp200
Max players The server has 200 slots.
ts1000
Group limit Teams are capped at 1000 players.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^c
Creative No gathering here: it's sandbox building, so build what you want.
^k
Build server Design and practise your bases here.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.