Rust Server TrendsSeismic network · station log
Recording Stations11,674 Players48,848 Active3,024 Wipes · 3 h101 48 h

Station XX-14155 · recording

Facepunch AUX5

Online 79.137.98.21:28019 checked 12m ago

Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,155
top 64%
Last wipe
34d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14155 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 07:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75103:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct30 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 25 Sep, 11:29 UTC34d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 486 on average
48/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average
92/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
270/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
12/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
349/ 375
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average
270/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Facepunch AUX5?

Generated by the game, the map on Facepunch AUX5 is procedural, size 3,500 with seed 908150981. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Facepunch AUX5?

You will find no gather rate in the name of Facepunch AUX5. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The in-game Official tab of Rust carries it. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Facepunch AUX5 right now?

0 players are on Facepunch AUX5 as of now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 07:00 UTC, averaging 0 players.

How does Facepunch AUX5 rank against other Rust servers?

The last seven days of player hours place Facepunch AUX5 at #14,155, in the top 64% of all ranked servers.

Server details

How reliably does Facepunch AUX5 stay online?

Right now, you can reach Facepunch AUX5. The uptime it reports puts its last restart about 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 58, or 35% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Facepunch AUX5 hold a steady tick rate?

The 48-hour average is 228 server fps; 198 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 68,000. Its highest memory use was 2,949 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Facepunch AUX5 run from?

Nothing about a region comes from Facepunch AUX5. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 79.137.98.21:28019.

What build of Rust does Facepunch AUX5 use?

Facepunch AUX5 is running Rust network protocol 2635 and build 169287 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Facepunch AUX5?

The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does Facepunch AUX5 run its wipes?

On record so far are too few of Facepunch AUX5's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 34 days 15 hours.

Server tags

What do the server tags on Facepunch AUX5 mean?

Tags published by Facepunch AUX5 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs169287 (Build): It runs game build 169287; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Facepunch AUX5 appear?

These Rust Server Trends lists include Facepunch AUX5: Official Rust servers. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who is behind Facepunch AUX5?

One operator most likely runs these: Facepunch AUX5 and 124 other servers we track, all publishing a playrust.com hostname.

Join the server

How do you connect to Facepunch AUX5?

To join, enter client.connect 79.137.98.21:28019 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169287,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust.
mp0
Max players Slots: 0.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs169287
Build It runs game build 169287.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.