Rust Server TrendsSeismic network · station log
Recording Stations11,647 Players32,606 Active2,787 Wipes · 3 h74 48 h

Station XX-16397 · no signal

UKN.GG - US Training Grounds - Medium II

Offline 64.40.8.178:28014 checked 28d ago

moddedcarbon
Connect
Players now
0/ 150
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,397
top 69%
Last wipe
28d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-16397 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 150 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
5players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 30 Sep, 09:28 UTC28d ago M0.0rising 1 – running 0
Tue 29 Sep, 09:28 UTC29d ago M0.8rising 7 – 1 days 0
Mon 28 Sep, 09:28 UTC30d ago M0.8rising 7 – 1 days 0
Sun 27 Sep, 09:30 UTC31d ago M1.2rising 15 – 1 days 0
Sat 26 Sep, 09:28 UTC32d ago M1.2rising 15 – 1 days 0
Fri 25 Sep, 09:28 UTC33d ago M1.0rising 10 – 1 days 0
Thu 24 Sep, 09:33 UTC34d ago M0.7rising 5 – 1 days 0
Wed 23 Sep, 09:29 UTC35d ago M0.7rising 5 – 1 days 0
Tue 22 Sep, 09:28 UTC36d ago M0.8rising 7 – 1 days 0
Mon 21 Sep, 09:28 UTC37d ago M0.8rising 7 – 1 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
4/ 200
28/ 50
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56/ 400
RustGames.gg | Rustcraft Lucky Pillars NA · groups of 100+ · 1 on average
0/ 250
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID NA · groups of 100+ · 1e+07x · weekly · 8 on average
7/ 100
279/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on UKN.GG - US Training Grounds - Medium II?

UKN.GG - US Training Grounds - Medium II runs a procedural map of size 6,000 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is UKN Map.

Which settings and rules apply on UKN.GG - US Training Grounds - Medium II?

The name of UKN.GG - US Training Grounds - Medium II gives no gather rate. 500 players is the most a group can hold. minigames & battle royale is the game mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on UKN.GG - US Training Grounds - Medium II right now?

UKN.GG - US Training Grounds - Medium II is not responding at this moment and is offline, last seen 28 days 15 hours ago.

How does UKN.GG - US Training Grounds - Medium II rank against other Rust servers?

Over the last seven days, UKN.GG - US Training Grounds - Medium II recorded enough player hours to reach #16,397 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does UKN.GG - US Training Grounds - Medium II stay online?

UKN.GG - US Training Grounds - Medium II is down at the moment; the last recorded contact was 28 days 15 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is UKN.GG - US Training Grounds - Medium II hosted?

The name of UKN.GG - US Training Grounds - Medium II points to North America, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 64.40.8.178:28014 is the address it uses.

Which Rust version is UKN.GG - US Training Grounds - Medium II running?

Rust network protocol 2633 and build 165217 on Windows is what UKN.GG - US Training Grounds - Medium II runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on UKN.GG - US Training Grounds - Medium II?

5 players, on average, was the busiest crowd at its recent wipes. 3 hours after the latest wipe, the crowd peaked.

How often does UKN.GG - US Training Grounds - Medium II wipe, and on which days?

There is no next wipe to predict at UKN.GG - US Training Grounds - Medium II, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 28 days 19 hours.

Lists and tags

What do the server tags on UKN.GG - US Training Grounds - Medium II mean?

These are the tags UKN.GG - US Training Grounds - Medium II publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slots: 150; ts500 (Group limit): Teams are capped at 500 players; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does UKN.GG - US Training Grounds - Medium II appear?

You will find UKN.GG - US Training Grounds - Medium II on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which person or group runs UKN.GG - US Training Grounds - Medium II?

Both UKN.GG - US Training Grounds - Medium II and 14 other servers we track publish a ukn.gg hostname, so the same operator most likely runs them.

Connecting

What steps get you onto UKN.GG - US Training Grounds - Medium II?

Enter client.connect 64.40.8.178:28014 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://ukn.gg is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players Slots: 150.
ts500
Group limit Teams are capped at 500 players.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP with loot provided.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.