Rust Server TrendsSeismic network · station log
Recording Stations11,624 Players41,406 Active3,010 Wipes · 3 h84 48 h

Station XX-16822 · no signal

UKN.GG - US Training Grounds - Medium I

Offline 64.40.8.157:28014 checked 28d ago

moddedcarbon
Connect
Players now
0/ 150
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,822
top 70%
Last wipe
28d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-16822 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 150 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
75%of its recent wipes
wipe-day peak
9players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 30 Sep, 09:18 UTC28d ago M0.0steady 0 – running 0
Tue 29 Sep, 09:18 UTC29d ago M1.0rising 13 – 1 days 3
Mon 28 Sep, 09:18 UTC30d ago M1.1rising 13 – 1 days 0
Sun 27 Sep, 09:18 UTC31d ago M0.9rising 8 – 1 days 0
Sat 26 Sep, 19:13 UTC32d ago M1.1rising 18 – 0.6 days 4
Sat 26 Sep, 09:20 UTC32d ago M1.3rising 18 – 0.4 days 0
Fri 25 Sep, 09:18 UTC33d ago M1.3rising 18 – 1 days 0
Thu 24 Sep, 09:21 UTC34d ago M1.0rising 10 – 1 days 1
Wed 23 Sep, 09:21 UTC35d ago M1.0rising 10 – 1 days 1
Tue 22 Sep, 09:18 UTC36d ago M0.8rising 7 – 1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
10/ 200
1/ 50
RustGames.gg | Lucky Pillars - US EAST 1 NA · groups of 100+ · 13 on average
20/ 400
RustGames.gg | Rustcraft Lucky Pillars NA · groups of 100+ · 1 on average
0/ 250
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID NA · groups of 100+ · 1e+07x · weekly · 8 on average
6/ 100
445/ 350
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on UKN.GG - US Training Grounds - Medium I?

Generated by the game, the map on UKN.GG - US Training Grounds - Medium I is procedural, size 6,000 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is UKN Map.

Which settings and rules apply on UKN.GG - US Training Grounds - Medium I?

The name of UKN.GG - US Training Grounds - Medium I gives no gather rate. 500 players is the most a group can hold. minigames & battle royale is the game mode, parkour, Bedwars, battle royale and arenas. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on UKN.GG - US Training Grounds - Medium I?

No players are recorded on UKN.GG - US Training Grounds - Medium I at this moment; it is offline, and the last sighting was 28 days 19 hours ago.

How does UKN.GG - US Training Grounds - Medium I rank against other Rust servers?

Over the last seven days, UKN.GG - US Training Grounds - Medium I recorded enough player hours to reach #16,822 worldwide, placing it in the top 70% of all ranked servers.

Server details

How reliably does UKN.GG - US Training Grounds - Medium I stay online?

UKN.GG - US Training Grounds - Medium I is down at the moment; the last recorded contact was 28 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is UKN.GG - US Training Grounds - Medium I hosted?

The name of UKN.GG - US Training Grounds - Medium I points to North America, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 64.40.8.157:28014 is the address it uses.

Which Rust version is UKN.GG - US Training Grounds - Medium I running?

On Windows, UKN.GG - US Training Grounds - Medium I runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on UKN.GG - US Training Grounds - Medium I?

On average, the busiest point of its recent wipes drew 9 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does UKN.GG - US Training Grounds - Medium I run its wipes?

There is no next wipe to predict at UKN.GG - US Training Grounds - Medium I, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 28 days 22 hours.

Server tags

What do the server tags on UKN.GG - US Training Grounds - Medium I mean?

Tags published by UKN.GG - US Training Grounds - Medium I and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp150 (Max players): 150 slots are available; ts500 (Group limit): Each team can hold up to 500; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does UKN.GG - US Training Grounds - Medium I appear?

You will find UKN.GG - US Training Grounds - Medium I on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which person or group runs UKN.GG - US Training Grounds - Medium I?

One operator most likely runs these: UKN.GG - US Training Grounds - Medium I and 14 other servers we track, all publishing a ukn.gg hostname.

How to join

What steps get you onto UKN.GG - US Training Grounds - Medium I?

To join, enter client.connect 64.40.8.157:28014 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://ukn.gg.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode You'll find standard Rust survival here.
mp150
Max players 150 slots are available.
ts500
Group limit Each team can hold up to 500.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP with loot provided.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.