Rust Server TrendsSeismic network · station log
Recording Stations11,732 Players72,530 Active3,645 Wipes · 3 h128 48 h

Station XX-1157 · recording

[AU] Facepunch 1

Online 51.161.199.44:28015 checked 11m ago

official monthly wipes vanilla
Connect
Players now
8/ 250
3% full
Motion · 24 h
M0.4rising
+2 players on the day
7-day average
7
peak 16
Rank
#1,157
top 5%
Last wipe
26d ago
monthly schedule
Next wipe
8d 5h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-1157 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
8of 250 slots
Motion · 24 h
M0.4rising+2 players
Sharpest hour
−5into Mon 22:00 UTC
Peak · 48 h
11most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152014:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

wipe-day peak
30players, last three wipes

Coming wipes

  1. 8d 5hThu 5 Nov, 19:00 UTCFW
  2. 36d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 30, 41 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW26d ago M1.3rising 30 – running 8

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustafied.com - AU Long OC · groups of 16+ · monthly · 33 on average
20/ 100
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP OC · groups of 8+ · monthly · 4 on average
4/ 500
ClearRust - Monthly/PVE[AUS] For NOOBS OC · groups of 8+ · monthly · 4 on average
4/ 100
[NZ] Vanilla Rust 1 OC · groups of 8+ · monthly · 3 on average
4/ 75
vanilla + OC · groups of 16+ · monthly · 1 on average
0/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 147 on average
19/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [AU] Facepunch 1?

[AU] Facepunch 1 runs a procedural map of size 4,500 with seed 937701272, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [AU] Facepunch 1?

You will find no gather rate in the name of [AU] Facepunch 1. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It appears in the Official tab in the game. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on [AU] Facepunch 1 right now?

A reading taken now shows 8 players on [AU] Facepunch 1, which has 250 slots. Averaged across the last seven days the population was 7 players, reaching a peak of 16. The last 48 hours show their highest activity at 09:00 UTC, averaging 10 players.

How does [AU] Facepunch 1 rank against other Rust servers?

On player hours for the past week, [AU] Facepunch 1 sits at #1,157, which puts it inside the top 5% of every ranked server.

Server details

How reliably does [AU] Facepunch 1 stay online?

As recorded now, [AU] Facepunch 1 is running. Its reported uptime points to a restart about 23 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does [AU] Facepunch 1 hold a steady tick rate?

The 48-hour average is 188 server fps; 150 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 130,496. It reached a ceiling of 5,280 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is [AU] Facepunch 1 hosted?

The name of [AU] Facepunch 1 points to Oceania, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 51.161.199.44:28015 is the address it uses.

Which Rust version is [AU] Facepunch 1 running?

On Windows, [AU] Facepunch 1 runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [AU] Facepunch 1?

The recent wipes averaged a busiest count of 30 players. 41 hours into the latest wipe, the crowd reached its peak.

On what timetable does [AU] Facepunch 1 run its wipes?

Once a month [AU] Facepunch 1 wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 26 days 19 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on [AU] Facepunch 1 mean?

The game's server browser reads the tags [AU] Facepunch 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust; mp250 (Max players): The server has 250 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [AU] Facepunch 1 appear?

These Rust Server Trends lists include [AU] Facepunch 1: Rust servers with the tutorial, Oceania Rust servers, live, Official Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who is behind [AU] Facepunch 1?

The same operator most likely runs [AU] Facepunch 1 and the 124 other servers we track that also publish a playrust.com hostname.

Connecting

How do you connect to [AU] Facepunch 1?

You can connect by pressing F1 in Rust and typing client.connect 51.161.199.44:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust.
mp250
Max players The server has 250 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.