Rust Server TrendsSeismic network · station log
Recording Stations11,668 Players33,864 Active2,833 Wipes · 3 h84 48 h

Station XX-598 · recording

[EA] Facepunch 2

Online 103.194.164.43:28015 checked 12m ago

official monthly wipes vanilla
Connect
Players now
9/ 300
3% full
Motion · 24 h
M1.0falling
−10 players on the day
7-day average
25
peak 51
Rank
#598
top 3%
Last wipe
27d ago
monthly schedule
Next wipe
7d 15h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-598 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
9of 300 slots
Motion · 24 h
M1.0falling−10 players
Sharpest hour
−13into Wed 19:00 UTC
Peak · 48 h
49most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02040608004:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak
298players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 298, 2 hours in, with 73 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago M2.4rising 298+73 queue – running 44

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
116/ 200
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average
76/ 200
Rustopia.gg - US Large NA · groups of 16+ · monthly · 132 on average
123/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
51/ 100
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 125 on average
26/ 300
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 112 on average
127/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [EA] Facepunch 2?

[EA] Facepunch 2 runs a procedural map of size 4,500 with seed 334048073, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [EA] Facepunch 2?

You will find no gather rate in the name of [EA] Facepunch 2. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. You will find it in the Official tab inside Rust. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on [EA] Facepunch 2?

A reading taken now shows 9 players on [EA] Facepunch 2, which has 300 slots. The seven-day average is 25 players, with a peak of 51. Averaged over the last 48 hours, the busiest hour was 11:00 UTC at 45 players.

How does [EA] Facepunch 2 rank against other Rust servers?

Over the last seven days, [EA] Facepunch 2 recorded enough player hours to reach #598 worldwide, placing it in the top 3% of all ranked servers.

Server facts

How reliably does [EA] Facepunch 2 stay online?

As recorded now, [EA] Facepunch 2 is running. The uptime it reports puts its last restart about 21 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does [EA] Facepunch 2 perform under load?

Its average server fps over the last 48 hours was 153, and it never dropped below 112. Buildings, deployables and all the rest of the world's entities brought it to a high of 179,574. It reached a ceiling of 7,005 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does [EA] Facepunch 2 run from?

A region is not published by [EA] Facepunch 2. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 103.194.164.43:28015 is the address it uses.

Which Rust version is [EA] Facepunch 2 running?

[EA] Facepunch 2 is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on [EA] Facepunch 2?

The recent wipes averaged a busiest count of 298 players. 2 hours after the latest wipe the crowd peaked, with 73 waiting in the queue.

How often does [EA] Facepunch 2 wipe, and on which days?

Once a month [EA] Facepunch 2 wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 27 days 10 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on [EA] Facepunch 2 mean?

These are the tags [EA] Facepunch 2 publishes for the browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): You'll find standard Rust survival here; mp300 (Max players): 300 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc3 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [EA] Facepunch 2 appear?

The Rust Server Trends lists that take in [EA] Facepunch 2 are: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Which person or group runs [EA] Facepunch 2?

Both [EA] Facepunch 2 and 124 other servers we track publish a playrust.com hostname, so the same operator most likely runs them.

Connecting

What steps get you onto [EA] Facepunch 2?

You can connect by pressing F1 in Rust and typing client.connect 103.194.164.43:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc3,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode You'll find standard Rust survival here.
mp300
Max players 300 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc3
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.