Station NA-15344 · recording
SickRust Dev Server
Online NA 216.158.237.106:50000 checked 9m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69% · #1522 in NA
- Last wipe
- 2d ago
- monthly schedule
- Next wipe
- 7d 19h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
- usual gap
- 0.7 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 21:29 UTC2d ago | M0.0■steady | 0 | – | running | 0 | |
| Mon 26 Oct, 03:48 UTC2d ago | M0.0■steady | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on SickRust Dev Server?
SickRust Dev Server runs a procedural map of size 1,000 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named SickNation PVE/PVP.
Which settings and rules apply on SickRust Dev Server?
No gather rate appears in the name of SickRust Dev Server. At the game's default, groups can have up to 8 players. It plays in roleplay mode, jobs and towns under roleplay rules. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on SickRust Dev Server?
0 of the 40 slots on SickRust Dev Server are filled right now. The seven-day average for this server is 0 players.
How does SickRust Dev Server rank against other Rust servers?
For player hours across the last seven days, SickRust Dev Server takes #15,344 overall and #1,522 in North America, inside the top 69% of all ranked servers.
Server facts
How reliably does SickRust Dev Server stay online?
SickRust Dev Server is up at the moment. Its reported uptime points to a restart about 47 hours ago. 24 of 24 hours in the last 1 full day were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.
Does SickRust Dev Server hold a steady tick rate?
Its average server fps over the last 48 hours was 80, and it never dropped below 73. At its highest, it carried 5,314 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,151 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is SickRust Dev Server hosted?
The NA tag is how SickRust Dev Server lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 216.158.237.106:50000.
Which Rust version is SickRust Dev Server running?
SickRust Dev Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on SickRust Dev Server?
On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does SickRust Dev Server run its wipes?
At the force wipe each month SickRust Dev Server wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 2 days 1 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on SickRust Dev Server mean?
The game's server browser reads the tags SickRust Dev Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does SickRust Dev Server appear?
The Rust Server Trends lists that take in SickRust Dev Server are: Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Which person or group runs SickRust Dev Server?
One operator most likely runs these: SickRust Dev Server and 1 other server we track, all publishing a sickrust.com hostname.
Join the server
What steps get you onto SickRust Dev Server?
Enter client.connect 216.158.237.106:50000 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://sick-nation.paynow.store/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.