Rust Server TrendsSeismic network · station log
Recording Stations11,697 Players44,561 Active3,120 Wipes · 3 h101 48 h

Station NA-6515 · recording

SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct

Online NA 216.158.237.106:28000 checked 8m ago

monthly wipes moddedcarbonpve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,515
top 29% · #1027 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-6515 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 06:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

wipe-day peak
5players, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 6 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:09 UTC FW27d ago M0.7rising 5 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average
62/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
36/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
42/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 32 on average
85/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average
30/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
14/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct?

Generated by the game, the map on SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct is procedural, size 4,000 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named SickNation PVE/PVP.

Which settings and rules apply on SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct?

No gather rate appears in the name of SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct. Groups hold up to 8 players, which is the default for the game. roleplay is the game mode, rules for roleplay, with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct right now?

A reading taken now shows 0 players on SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct, which has 50 slots. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours came at 05:00 UTC, averaging 1 players.

How does SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct rank against other Rust servers?

For player hours across the last seven days, SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct takes #6,515 overall and #1,027 in North America, inside the top 29% of all ranked servers.

Server details

How reliably does SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct stay online?

SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct is up at the moment. The uptime it reports puts its last restart about 13 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct perform under load?

Its average server fps over the last 48 hours was 60, and it never dropped below 58. Buildings, deployables and all the rest of the world's entities brought it to a high of 95,245. Memory use peaked at 4,549 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct run from?

In North America SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct lists itself, with the tag NA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 216.158.237.106:28000.

Which Rust version is SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct running?

On Linux, SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct?

5 players, on average, was the busiest crowd at its recent wipes. 6 hours into the latest wipe, the crowd reached its peak.

On what timetable does SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct run its wipes?

At the force wipe each month SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 27 days 5 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct mean?

Tags published by SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct appear?

These Rust Server Trends lists include SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct: Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Who is behind SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct?

One operator most likely runs these: SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct and 1 other server we track, all publishing a sickrust.com hostname.

How to join

How do you connect to SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct?

Enter client.connect 216.158.237.106:28000 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://sick-nation.paynow.store/.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.