Station XX-15960 · no signal
[DE] SteppenWolf*s PVE-Insel
Offline 91.53.161.68:28025 checked 21d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,960
- top 71%
- Last wipe
- 24d ago
- monthly schedule
- Next wipe
- 7d 22h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [DE] SteppenWolf*s PVE-Insel?
The map on [DE] SteppenWolf*s PVE-Insel is procedural, produced by the game.
Which settings and rules apply on [DE] SteppenWolf*s PVE-Insel?
The name of [DE] SteppenWolf*s PVE-Insel gives no gather rate. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on [DE] SteppenWolf*s PVE-Insel right now?
[DE] SteppenWolf*s PVE-Insel is not responding at this moment and is offline, last seen 21 days 10 hours ago.
How does [DE] SteppenWolf*s PVE-Insel rank against other Rust servers?
Over the last seven days, [DE] SteppenWolf*s PVE-Insel recorded enough player hours to reach #15,960 worldwide, placing it in the top 71% of all ranked servers.
Operator and location
How reliably does [DE] SteppenWolf*s PVE-Insel stay online?
[DE] SteppenWolf*s PVE-Insel is down at the moment; the last recorded contact was 21 days 10 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 7 October 2026 is when Rust Server Trends first recorded it.
Where in the world is [DE] SteppenWolf*s PVE-Insel hosted?
No region is published by [DE] SteppenWolf*s PVE-Insel. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 91.53.161.68:28025.
What build of Rust does [DE] SteppenWolf*s PVE-Insel use?
On Windows, [DE] SteppenWolf*s PVE-Insel runs Rust network protocol 2634 and build 167058. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does [DE] SteppenWolf*s PVE-Insel wipe, and on which days?
An estimate from the force wipe gives [DE] SteppenWolf*s PVE-Insel's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 24 days 8 hours. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on [DE] SteppenWolf*s PVE-Insel mean?
The game's server browser reads the tags [DE] SteppenWolf*s PVE-Insel publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167058 (Build): The game build is 167058; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [DE] SteppenWolf*s PVE-Insel appear?
You will find [DE] SteppenWolf*s PVE-Insel on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to [DE] SteppenWolf*s PVE-Insel?
To join, enter client.connect 91.53.161.68:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.