Rust Server TrendsSeismic network · station log
Recording Stations11,808 Players76,491 Active3,745 Wipes · 3 h114 48 h

Station XX-14560 · no signal

[DE] SteppenWolf*s PVE-Insel

Offline 79.238.71.179:28025 checked 24d ago

monthly wipes moddedoxidepve
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,560
top 64%
Last wipe
24d ago
monthly schedule
Next wipe
7d 22h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-14560 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep1 Oct4 Oct8 Oct11 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

usual gap
3.3 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 4 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 11:58 UTC24d ago M0.0steady 1 – – running 1
Thu 1 Oct, 14:05 UTC27d ago M0.0steady 1 – – 2.9 days 1
Mon 28 Sep, 08:03 UTC30d ago M0.0steady 1 – 3.3 days 1
Thu 24 Sep, 18:57 UTC34d ago M0.0rising 1 – 3.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average
58/ 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
37/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
36/ 200
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 35 on average
35/ 200
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 35 on average
32/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
38/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [DE] SteppenWolf*s PVE-Insel?

[DE] SteppenWolf*s PVE-Insel runs a procedural map of size 4,500 with seed 777895, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [DE] SteppenWolf*s PVE-Insel?

No gather rate appears in the name of [DE] SteppenWolf*s PVE-Insel. At the game's default, groups can have up to 8 players. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on [DE] SteppenWolf*s PVE-Insel right now?

[DE] SteppenWolf*s PVE-Insel is not responding at this moment and is offline, last seen 24 days 8 hours ago.

How does [DE] SteppenWolf*s PVE-Insel rank against other Rust servers?

The last seven days of player hours place [DE] SteppenWolf*s PVE-Insel at #14,560, in the top 64% of all ranked servers.

Operator and location

How reliably does [DE] SteppenWolf*s PVE-Insel stay online?

As recorded now, [DE] SteppenWolf*s PVE-Insel is not reachable, the last contact having been 24 days 8 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 24 September 2026.

Where in the world is [DE] SteppenWolf*s PVE-Insel hosted?

Nothing about a region comes from [DE] SteppenWolf*s PVE-Insel. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 79.238.71.179:28025.

Which Rust version is [DE] SteppenWolf*s PVE-Insel running?

On Windows, [DE] SteppenWolf*s PVE-Insel runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on [DE] SteppenWolf*s PVE-Insel?

On average, the busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked.

On what timetable does [DE] SteppenWolf*s PVE-Insel run its wipes?

The force wipe is the only wipe [DE] SteppenWolf*s PVE-Insel takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 24 days 8 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Server tags

What do the server tags on [DE] SteppenWolf*s PVE-Insel mean?

The game's server browser reads the tags [DE] SteppenWolf*s PVE-Insel publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [DE] SteppenWolf*s PVE-Insel appear?

These Rust Server Trends lists include [DE] SteppenWolf*s PVE-Insel: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

What steps get you onto [DE] SteppenWolf*s PVE-Insel?

You can connect by pressing F1 in Rust and typing client.connect 79.238.71.179:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.