Rust Server TrendsSeismic network · station log
Recording Stations11,614 Players34,171 Active2,816 Wipes · 3 h69 48 h

Station XX-1228 · recording

[EU] Facepunch 11

Online 79.137.98.17:28015 checked 8m ago

official monthly wipes vanilla
Connect
Players now
4/ 300
1% full
Motion · 24 h
M0.6falling
−4 players on the day
7-day average
6
peak 19
Rank
#1,228
top 6%
Last wipe
27d ago
monthly schedule
Next wipe
7d 12h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-1228 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
4of 300 slots
Motion · 24 h
M0.6falling−4 players
Sharpest hour
−3into Wed 23:00 UTC
Peak · 48 h
13most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152007:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

wipe-day peak
40players, last three wipes

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 40, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW27d ago M1.5rising 40 – running 6

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
182/ 200
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average
83/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
24/ 100
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 124 on average
47/ 300
Rusty Moose |EU Small| EU · groups of 8+ · monthly · 60 on average
24/ 200
Rustafied.com - EU Long - Small II EU · groups of 16+ · monthly · 42 on average
12/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [EU] Facepunch 11?

Generated by the game, the map on [EU] Facepunch 11 is procedural, size 4,500 with seed 1120034371. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [EU] Facepunch 11?

No gather rate appears in the name of [EU] Facepunch 11. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. You will find it in the Official tab inside Rust. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on [EU] Facepunch 11?

4 of the 300 slots on [EU] Facepunch 11 are filled right now. Across seven days this server recorded an average of 6 players and a peak of 19. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 11 players.

How does [EU] Facepunch 11 rank against other Rust servers?

Over the last seven days, [EU] Facepunch 11 recorded enough player hours to reach #1,228 worldwide, placing it in the top 6% of all ranked servers.

Operator and location

How reliably does [EU] Facepunch 11 stay online?

Right now, you can reach [EU] Facepunch 11. Its reported uptime points to a restart about 17 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does [EU] Facepunch 11 hold a steady tick rate?

The 48-hour average is 224 server fps; 178 is the lowest observed. At its highest, it carried 126,817 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,893 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [EU] Facepunch 11 run from?

No region tag comes from [EU] Facepunch 11, though the name points to Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 79.137.98.17:28015 is the address it uses.

What build of Rust does [EU] Facepunch 11 use?

Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch 11 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [EU] Facepunch 11?

40 players, on average, was the busiest crowd at its recent wipes. 1 hours into the latest wipe, the crowd reached its peak.

On what timetable does [EU] Facepunch 11 run its wipes?

The force wipe is the only wipe [EU] Facepunch 11 takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 12 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on [EU] Facepunch 11 mean?

These are the tags [EU] Facepunch 11 publishes for the browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust; mp300 (Max players): The server has 300 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [EU] Facepunch 11 appear?

You will find [EU] Facepunch 11 on the following Rust Server Trends lists: Rust servers with the tutorial, EU Rust servers, Official Rust servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who is behind [EU] Facepunch 11?

One operator most likely runs these: [EU] Facepunch 11 and 124 other servers we track, all publishing a playrust.com hostname.

Join the server

How do you connect to [EU] Facepunch 11?

To join, enter client.connect 79.137.98.17:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust.
mp300
Max players The server has 300 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.