Rust Server TrendsSeismic network · station log
Recording Stations11,698 Players44,070 Active3,087 Wipes · 3 h100 48 h

Station XX-1223 · recording

[EU] Facepunch Hardcore 1

Online 79.137.98.161:28015 checked 12m ago

official teams off monthly wipes hardcore
Connect
Players now
1/ 400
0% full
Motion · 24 h
M0.2falling
−2 players on the day
7-day average
7
peak 21
Rank
#1,223
top 5%
Last wipe
27d ago
monthly schedule
Next wipe
7d 17h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-1223 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 400 slots
Motion · 24 h
M0.2falling−2 players
Sharpest hour
−6into Tue 20:00 UTC
Peak · 48 h
16most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152002:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

wipe-day peak
31players, last three wipes

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 31, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago M1.4rising 31 – running 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RAGE RUST • ХАРДКОР • МОСКВА EU · no group limit · monthly · 4 on average
0/ 50
[RU] Friendly Rust – Vanilla Hardcore | 1x1 Русский EU · no group limit · monthly · 1 on average
0/ 100
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
136/ 200
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average
103/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
67/ 100
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 125 on average
29/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [EU] Facepunch Hardcore 1?

[EU] Facepunch Hardcore 1 runs a procedural map of size 3,750, produced by the game.

Which settings and rules apply on [EU] Facepunch Hardcore 1?

The name of [EU] Facepunch Hardcore 1 gives no gather rate. It gives no group limit in its listing. In hardcore mode, Facepunch's most punishing mode. Player combat and raiding are permitted. The in-game Official tab of Rust carries it. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on [EU] Facepunch Hardcore 1?

A reading taken now shows 1 players on [EU] Facepunch Hardcore 1, which has 400 slots. Averaged across the last seven days the population was 7 players, reaching a peak of 21. The last 48 hours show their highest activity at 19:00 UTC, averaging 15 players.

How does [EU] Facepunch Hardcore 1 rank against other Rust servers?

On player hours for the past week, [EU] Facepunch Hardcore 1 sits at #1,223, which puts it inside the top 5% of every ranked server.

Operator and location

How reliably does [EU] Facepunch Hardcore 1 stay online?

[EU] Facepunch Hardcore 1 is up at the moment. Its reported uptime points to a restart about 11 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does [EU] Facepunch Hardcore 1 perform under load?

Its average server fps over the last 48 hours was 227, and it never dropped below 199. At its highest, it carried 99,763 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,318 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [EU] Facepunch Hardcore 1 hosted?

Its name points to Europe, but [EU] Facepunch Hardcore 1 publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 79.137.98.161:28015.

What build of Rust does [EU] Facepunch Hardcore 1 use?

Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch Hardcore 1 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on [EU] Facepunch Hardcore 1?

31 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 4 hours after the wipe.

On what timetable does [EU] Facepunch Hardcore 1 run its wipes?

The force wipe is the only wipe [EU] Facepunch Hardcore 1 takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 7 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on [EU] Facepunch Hardcore 1 mean?

Tags published by [EU] Facepunch Hardcore 1 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp400 (Max players): The server has 400 slots; ts0 (Group limit): Team play is turned off; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; sc2 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [EU] Facepunch Hardcore 1 appear?

You will find [EU] Facepunch Hardcore 1 on the following Rust Server Trends lists: Rust servers with the tutorial, EU Rust servers and Official Rust servers. You will find it under these filters on the server list: Region: Europe; Type: No plugins at all; Game mode: Hardcore; Server tag: Monthly ^m and Tutorial on ^t; Wipe schedule: Monthly; Boxes: Official only.

Who is behind [EU] Facepunch Hardcore 1?

One operator most likely runs these: [EU] Facepunch Hardcore 1 and 124 other servers we track, all publishing a playrust.com hostname.

Connecting

What steps get you onto [EU] Facepunch Hardcore 1?

To join, enter client.connect 79.137.98.161:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^t,gmhardcore,cs168909,sc2,ts0

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp400
Max players The server has 400 slots.
ts0
Group limit Team play is turned off.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^t
Tutorial on You can begin with Facepunch's tutorial if you're new.

Other

sc2
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.