Station XX-8478 · no signal
PVEZone Testing
Offline 78.63.13.236:28015 checked 4d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #8,478
- top 38%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 8d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
- usual gap
- 0.3 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 13 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW27d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 1 Oct, 11:42 UTC27d ago | M0.0▲rising | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on PVEZone Testing?
No gather rate appears in the name of PVEZone Testing. The group limit is 8 players, the game's default. pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on PVEZone Testing?
A reading taken now finds PVEZone Testing offline; the most recent activity was 4 days 7 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does PVEZone Testing rank against other Rust servers?
The last seven days of player hours place PVEZone Testing at #8,478, in the top 38% of all ranked servers.
Server facts
How reliably does PVEZone Testing stay online?
PVEZone Testing is down at the moment; the last recorded contact was 4 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 9, or 5% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does PVEZone Testing run from?
Nothing about a region comes from PVEZone Testing. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 78.63.13.236:28015 is the address it uses.
What build of Rust does PVEZone Testing use?
Rust network protocol 2635 and build 168909 on Windows is what PVEZone Testing runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on PVEZone Testing?
0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 13 hours after the wipe.
On what timetable does PVEZone Testing run its wipes?
Once a month PVEZone Testing wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on PVEZone Testing mean?
Tags published by PVEZone Testing and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does PVEZone Testing appear?
The Rust Server Trends lists that take in PVEZone Testing are: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto PVEZone Testing?
Enter client.connect 78.63.13.236:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.